Base Class: Warlock
You have made a pact with an ancient dragon.
Expanded Spell List
|
Spell Level |
Spell |
|
1st |
Chromatic Orb, Heroism |
|
2nd |
Detect Thoughts, Dragon’s Breath |
|
3th |
Bestow Curse, Enemies Abound |
|
4th |
Polymorph, Secret Chest |
|
5th |
Mislead, Telepathic Bond |
Draconic Heritage
At level 1 you make a pact with a dragon. Choose from the list below the type of dragon you make a pact with.
|
Dragon |
Damage Type |
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
You can speak, read, and write Draconic.
Draconic Hardiness
At level 1 you can use a bonus action to give yourself temporary hardy dragon scales on your body. You gain +2 to your Armor Class, and any melee attacker that hits you takes 2d4 of damage associated with your patron. This feature lasts a minute or until you get hit. You can use this feature a number of times equal to your proficiency bonus. You regain all uses after a long rest.
The draconic scales evolve when you reach higher Warlock levels. It increases with +1 to AC and +1d4 at level 5, at level 11 and at level 17.
Draconic Mutation
At level 6 you gain more draconic power. Whenever you cast a spell that deals damage associated with your patron, you gain either a +1 to your attack roll or a +1 to your spell DC.
At Higher Warlock levels this feature increases by an additional +1 at level 11 and at level 17.
At level 6 you also undergo a minor physical or mental draconic transformation.
Choose one of the following:
Draconic eyes
You gain Blindsight within 10 feet.
Draconic Aura
As an action you gain the ability to use Frightful Presence on any creature you choose within 10 feet of you. They must succeed on a Wisdom saving throw against your spell DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each its turn, ending the effect on itself on a success. You can use this feature again after a short rest.
Draconic tail
As a bonus action you can make a melee attack with your draconic tail using your Strength. On a hit the target takes bludgeoning damage equal to 1d6 + your Strength modifier.
Dragon Resilience
At level 10 you gain the resistance type from your dragon.
You also become immune to fear.
Dragon Mastery
At level 14 your patron will trust you with its own kind. You can use an action to summon a spirit in the form of a young dragon based on your patron. The dragon will treat you as its master and follow you for the next 10 minutes, or until it drops to 0 hit points. You can use this feature again after a long rest.
Roll initiative for the dragon, which has its own turns. It obeys any verbal commands that you issue to it (requiring no action by you). If you issue no command, it spends its turn attacking any hostile creature within reach.
If the dragon is dropped to 0 hit points, it leaves no physical form behind, and the next time (only) when you try to summon a young dragon, there is a 50/50 chance your patron doesn’t send you one.
Previous Versions
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9/15/2020 9:57:09 AM
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9/15/2020 11:45:21 AM
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9/16/2020 4:24:54 PM
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