Warlock
Base Class: Warlock

You barely survived the harsher lands in the North. Luckily, Auril the Frostmaiden found you just in time.

You were frozen in a lake until once day you woke up.........

You have a pact with none other then Auril, the frost maiden.

 

Expanded Spell List

The Frostmaiden lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Frostmaiden Expanded Spells
Spell Level Spells

1st

ice knife, find familiar

2nd

misty step, Gust of Wind

3rd

Leomund's Tiny Hut, Sleet Storm

4th

Watery Sphere, Ice Storm

5th

Cone of Cold, Maelstrom

Permafrost

Starting at 1st level, your patron gives you the protection of frost. Parts of your body are covered by hardened ice. You choose how much ice covers your body. An example is your knuckles are covered in ice, which allows you to cast Ray of frost.

- You learn the  Ray of Frost cantrip and it does not count against your cantrips known.

- You gain temporary hit points at the start your turn equal to your Charisma modifier ( minimum one)

- While unarmored your AC is 13+Dexterity, due to the protection of hard ice

 

Heart of Cold

Starting at 6th level, you can call on your patron for their blessing. Your deeds have impressed the frost maiden enough to get her boon. 

 You gain resistance to cold damage, additionally, if you have no spell slots remaining, whenever you cast a cantrip, you can use a bonus action on the same turn to cast Ray of Frost 

 

Ice Form

Starting at the 10th level, you can enter an ice form as a bonus action. This ice form resembles your patron, lasts for a minute, and grants the following benefits

- Immunity to cold and fire damage

- You can add your proficiency bonus to attack and damage rolls

Once you use this feature you cannot do so again until a short or long rest.

Auril's Wrath

Starting at the 14th level,  you create a blizzard for the duration of your Ice form.

You can choose up to five creatures to be immune to the blizzard.

A howling storm of thick snow and ice crystals appears in a 40-foot wide, 40-foot high cylinder. The area is heavily obscured by swirling snow. When the storm appears, each creature in the area must make a Constitution saving throw. A creature takes 8d4 cold damage on a failed save, or half as much damage on a successful one. A creature must also make this save when it enters the area for the first time or ends its turn there. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/16/2020 8:03:54 PM
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9/17/2020 8:59:39 PM
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