Base Class: Bard
Bards of the College of Cowboys are bronco riding buckaroo's with a loaded six-string on there back. Similar to cavaliers, they prefer mounted combat though they prefer ranged weapons such as bow, crossbow, spears, & most preferably firearms. These bards gather in saloons or around great bonfires to sing the adventures they embark on. Most find themselves in a bounty hunter position or the one being bounty hunted.
Bonus Proficiencies
At 3rd level, you gain proficiency with martial weapons. If you're proficient with a simple or martial weapon, you can use it as a spellcasting focus for your bard spells.
Fighting Style
At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Bardic Shot
At 3rd level, whenever you take the Attack action on your turn, your AC increases by +1, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Bardic Shot options of your choice. You can use only one type of Bardic Shot option per turn. If there is a DC required for your Bardic Shot option the DC is the same as your spell save DC.
- Disarming Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The creature must then succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
- Forceful Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The creature must then succeed on a Strength saving throw or be pushed 15 feet away from you.
- Menacing Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.
- Trip Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The creature must make a Strength saving throw or be knocked prone.
Extra Attack
At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Master's Shot
At 14th level, whenever you use a Bardic Shot option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.
Previous Versions
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Posted Sep 19, 2020The plus one AC on hit seems a weird addition (though I suppose it's an alternative to College of Swords +10 feet of movement, and there's no proficiency with Medium armour, so maybe it does make sense), and you don't say what Fighting Styles are options (I would assume Archery, maybe two-weapon fighting or defensive), but it's not bad.