Base Class: Warlock
All those who choose the path of the Warlock have something in common, an indomitable desire for power. Their want is so strong, that they seek out forces from the edge of the multiverse to find this forbidden knowledge. Once a generation, however, a warlock's drive for power is so intense, they shatter the very idea of the multiverse to find it. Those that encounter The One Beyond the Screen find a power that claims to be greater than the gods. They find unquestionable knowledge of the multiverse and of its past, present and future. And those that wield this knowledge just might be willing to share it with you.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Knowledge From Beyond
Starting at 1st level, the One Beyond the Screen gives you great knowledge of the world around you. Choose two skills from Arcana, History, Insight, Investigation, Nature and Religion. You become proficient in those skills. You also gain proficiency in Intelligence Saving Throws.
Limitless Archives
Starting at 6th level, you have established a rapport with your patron, to the point where they are willing to share their vast knowledge with you. You learn a ritual used to access an immense well of knowledge. The ritual takes 10 minutes of quiet meditation to perform. Additionally, as a part of the ritual, you must offer a sacrifice of value to your patron. Your patron will decide whether or not this sacrifice is enough to grant this information, or may even ask for a specific sacrifice from you. Once the ritual is complete and your sacrifice is accepted by your patron, choose a creature, object, event or location that you can see or otherwise know of. Your patron will then give you information on the chosen thing from their point of view. This information may come by strange means such as, but not limited to, strange visions, omens, or even journal entries written in your patron's own hand. The DM will decide how much information you receive based on your sacrifice and has full discretion on what they disclose. Once you use this feature, you can't use it again until you finish a long rest.
Blessing of Foresight
Starting at 10th level, your exposure to the overflowing knowledge from beyond the multiverse has given you a limited amount of foresight. As an action, you may give a willing creature you can see (including yourself) advantage on all saving throws for the duration. Also for the duration, attack rolls against you have disadvantage. This blessing lasts for 5 minutes but ends early if the target of the blessing fails a saving throw or is hit by a melee attack. Once you use this ability, you cannot use it again until you finish a long rest.
Patron Ex Machina
Starting at 14th level, your skills have evolved to a level where your patron can rip open time and space to bring you aid. On your turn, you may use your action and bonus action to draw upon your patron's power for aid. Roll a d100, then consult the chart on the next page to determine what type of creature your patron called to your aid. A creature of the chosen type is ripped from wherever and whenever it was to appear in an empty space within 30 feet of you. It is controlled by the DM and is considered friendly to you and your allies. Once the summoned creature appears, you must begin concentrating on this ability as if you were concentrating on a spell. After 1 minute, the creature returns to its home time and plane. If you lose concentration before the 1 minute elapses, the creature is no longer considered friendly to you and instead acts according to its nature. After you use this ability, you cannot use it again until you finish a long rest.
Patron Ex Machina Chart
d100 Summoned Creature
1-2 Flameskull, (Monster Manuel page 134)
3-4 Roper, (MM p. 261)
5-6 Xorn, (MM p. 304)
7-8 Minotaur, (MM p. 223)
9-10 Owlbear, (MM p. 249
11-12 Fire Giant, (MM p. 156)
13-14 Drider, (MM p. 120)
15-16 Barlgura, (MM p. 56)
17-18 Dretch, (MM p. 57)
19-20 Spectator, (MM p. 30)
21-22 Basilisk, (MM p. 24)
23-24 Young White Dragon, (MM p. 101)
25-26 Grick, (MM p. 173)
27-28 Green Slaad, (MM p. 277)
29-30 Manticore, (MM p. 213)
31-32 Black Pudding, (MM p. 241)
33-34 Fire Elemental, (MM p. 125)
35-36 Air Elemental, (MM p. 124)
37-38 Water Elemental, (MM p. 125)
39-40 Earth Elemental, (MM p. 124)
41-42 Troglodyte, (MM p. 290)
43-44 Troll, (MM p. 291)
45-46 Chain Devil, (MM p. 72)
47-48 Young Bronze Dragon, (MM p. 108)
49-50 Assassin, (MM p. 343)
d100 Summoned Creature
51-
52
Werewolf, (MM p. 211)
53-
54
Stone Giant, (MM p. 156)
55-
56
Red Dragon Wyrmling, (MM p. 98)
57-
58
Banshee, (MM p. 23)
59-
60
Cockatrice, (MM p. 42)
61-
62
Tyrannosaurus Rex, (MM p. 80)
63-
64
Displacer Beast, (MM p. 81)
65-
66
Dryad, (MM p. 121)
67-
68
Efreeti, (MM p. 145)
69-
70
Githyanki Knight, (MM p. 160)
71-
72
Githzerai Zerth, (MM p. 161)
73-
74
Gynosphinx, (MM p. 282)
75-
76
Flesh Golem, (MM p. 169)
77-
78
Succubus, (MM p. 285
79-
80
Medusa, (MM p. 214)
81-
82
Nightmare, (MM p. 235)
83-
84
Spirit Naga, (MM p. 234)
85-
86
Nycaloth, (MM p. 314)
87-
88
Water Weird, (MM p. 299)
89-
90
Gladiator, (MM p. 346)
91-
92
A clone of yourself that believes to be the real one,
(Copy the Warlock's Character Stats)
93-
94
Mordenkainan (use stats for Archmage, MM p. 342)
95-
96
An insane Beholder who believes himself to be your
patron (MM p. 28)
97-
98
Drizzt Do'Urden (use stats for Drow Elite Warrior,
MM p. 128)
99-
100
Your Patron, the DM (use stats for Commoner, MM
p. 345)
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