Warlock
Base Class: Warlock

The Prince of the Winter, father of Ice, Snow, Cold and Wind, bestowed upon you his freezing and stormy powers. He was born far before any humanoid, since the winter exists. He covers the land with snow and the sky with wind, bringing beauty, as well as destruction, to the world since ancient times. You speak for your prince, and must attend his commands to achieve even greater power.

Expanded Spell List

The Glacial Prince lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Glacial Prince Expanded Spells
Spell Level Spells

1st

faerie fire, ice knife

2nd

gust of wind, snilloc's snowball swarm

3rd

sleet storm, slow

4th

ice storm, storm sphere

5th

cone of cold, control winds

Icy Touch

Starting at 1st level, when any creature targets you to a melee attack roll, a touch-ranged spell or simply makes physical contact with you, you can use your reaction to use the cantrip frostbite targeting the creature.

Adicionally, you have resistance to cold damage, rarely gains exaustion levels from cold temperatures and your eldritch blast cantrip deals cold damage.

Twisted Winds

Starting at 6th level, you learned how to twist moves and attacks like the wind. When a creature makes an attack roll against you, you can use your reaction to apply disadvantage to the attack roll. If the attack fails, the creature takes 1d6 cold damage. If the attack hits, you regain your reaction.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Frozen Guard

Starting at 10th level, you become skilled in controlling ice. You are immune to ice damage and have resistance to physical damage from ice, wind or water. You also have 2 reactions per round.

Glacial Force

Starting at 14th level, when you hit a creature with a spell, you may evoke the glacial forces of your Prince. That creature must make a CON saving throw. A target takes 10d10 cold damage on a failed save, or half as much damage on a successful one. Its moviment speed becomes 0 until it uses an action to undo this effect.

Once you use this feature, you can’t use it again until you finish a long rest.

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