Base Class: Wizard
With your wizard studies, you strive to obtain more than just vast collections of knowledge. You've trained to create a new martial integration for spellcasting. Sharpening your mind and honing your marksmanship, you have become a new breed of hunter in the world.
Spell Slinger
At 2nd level, you have learned a special technique of casting spells using a projectile as a conduit. You gain proficiency with shortbows, longbows, and firearms, and can use these weapons as an arcane focus. Whenever you cast a cantrip you can form the spell into the shape of a piece of ammunition. Doing so allows you to shoot the spell from your weapon, extending the range of the spell to that of your weapon, and cause its point of origin to be wherever the projectile impacts. You can also use Dexterity in place of Intelligence if the cantrip requires a spell attack. The cantrip ammunition dissipates at the end of your turn if it isnt fired.
Nimble Caster
Also at 2nd level, you can now disengage as a bonus action
Arcane Impact
At 6th level, cantrips formed into ammunition now additionally impact with with the force of a normal weapon attack. When you hit with one of these cantrips, you can add the weapons damage die and either your Intelligence or Dexterity modifier, which ever you used to make the attack. If a cantrip doesn’t normally require an attack roll, you can make one to gain the extra damage against the target hit. The extra damage is optional, shooting an ally with a non-damaging cantrip does not cause damage.
Mana Fletcher
Starting at 10th level, you can now craft spells of 1st level and higher into ammunition. Doing to takes 1 minute per level of the spell, it maintains its form for 8 hours, and the spell slot is expended upon creation. You can only maintain a number of spell ammunition equal to your Intelligence modifier. When you shoot these spells you must make an attack roll regardless of the spell. This causes the range to be limited to or extended by that of your weapon. If the attack misses your DM determines where the shot flies, activating there instead. The ammunition is shattered on impact, regardless of whether it hit or missed. These spells have a bonus to attack and damage rolls equal to the level of the spell slot used (maximum bonus equal to your proficiency bonus) and can be used with the Arcane Impact feature. The extra damage occurs before the spells effect is triggered.
Brilliant Precision
At 14th level, your vast intelligence and deadly aim together allow your spell shots from Arcane Impact to hit with greater potency. You can now add your Intelligence and Dexterity modifiers to the damage rolls of your spell based ammunition.
Previous Versions
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