Base Class: Monk
You are well versed in the ways of combat and know the ways of honor. Even in death others wishes to gain their honor are important to you.
Iaijutsu
At 3rd level you add your Wisdom modifier to your initiative roll. Additionally you have advantage with any monk weapon attack or unarmed strike made against any creature that hasn’t taken a turn in combat yet.
Path of the Sensei
Sensei Weapons.
Choose two types of weapons to be your Sensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon. You gain proficiency with these weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition's features work only with your Sensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon—either melee or ranged—to be a Sensei weapon for you, following the criteria above.
Way of the Brush.
You gain proficiency with your choice of calligrapher's supplies or painter's supplies.
Unwavering Spirit
Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.
Skaushu
Beginning at 6th level you learn to exploit a foe’s weak spots, even if they appear to have none. The damage dealt by your monk weapons ignore resistances and immunities.
Calm Before the Storm
Starting at 17th level you learn to strike with unseen speed causing a shift in the ki of your enemy. When you hit a creature with a monk weapon you can spend 3 ki points to strike them and the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10force damage.
Yoku Tatakau
If you make an attack using a Sensei weapon as part of the Attack action on your turn, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.
You can use a bonus action on your turn to make your ranged attacks with a Sensei weapon more deadly. When you do so, any target you hit with a ranged attack using a Sensei weapon takes an extra 1d4 damage of the weapon's type. You retain this benefit until the end of the current turn.
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