Fighter
Base Class: Fighter

Blood, death, a field of corpses. A fighter's life is steeped in death. The Grave Knight lives for it. Either as a servitor of a powerful lich, a soldier for a death deity, or simply a fighter who has spent too long around the end of life, Grave Knight's are the eternal answer to life's riddle. A necromantic themed fighter who uses the power of death and decay to enhance his abilities.

Death Totem

The Grave Knight starts with (2+Wis Mod) Death Totems. They can then expend one to use one of Their Grave Knight abilities. When the Grave Knight chooses this subclass, They recover all expended Death Totems on a long rest. Next tier (7th), they also recover (2) expended Totems on a Short Rest. The next tier (10th), they regain (1) Totem with every critical attack roll. At 18th level, the Grave Knight recovers all expended Totems on a Short Rest.

Armor of the Grave

As a Bonus Action, the Grave Knight expends (1) Death Totem to wrap himself in a necrotic armor of darkness, blood, bone, flesh, and death. The armor grants temporary hit points based on levels in the class (Proficiency Bonus * Wis Modifier) and deals Necrotic or Ice or Psychic damage (Proficiency Bonus * Wis Modifier) to enemies who successfully strike the Grave Knight while the armor is active. The Grave Knight must choose the damage type when activating this ability. The effect lasts a maximum of ten minutes and ends if the temporary hit points are exhausted.

Death-Touched Weapon

The Grave Knight, once per turn, can expend a Death Totem to roll one additional weapon damage die on a successful attack, adding the amount rolled as either Necrotic or Ice or Psychic Damage. The Grave Knight can choose to activate this ability before or after rolling to hit the creature.

Death’s Command

As a bonus Action, the Grave Knight can expend one Death Totem to raise the corpse of a fallen enemy within 30ft. as an undead servitor. The servitor acts like a zombie, under the Grave knight’s psychic control and armed with the enemy’s weapons and armor, until the next Dawn. At 10th level, as a reaction, the Grave Knight can spend one additional Death Totem to grant the servitor Armor of the Grave or Death-Touched Weapon.

Funeral Pyre

As an Action, the Grave Knight can expend one Death Totem to cause fire damage equal to (1d4 * Wisdom Modifier) to any undead enemy within 30ft.

Grave Knowledge

When taking this archetype at third level, the Grave Knight becomes proficient in either Religion or Arcana.

Arcana Proficiency

The Grave Knight gains proficiency in Arcana.

Religion Proficiency

The Grave knight gains proficiency in Religion.

Grave Breath

At 7th level, as an Action, the Grave Knight can expend one Death Totem to cast the spell Speak With Dead.

Rot and Plague

At 7th level, as an Action, the Grave Knight can spend one Death Totem to touch a creature and inflict them with a harrowing disease. The creature must make a Constitution Saving Throw of (8 + The Grave Knight's Wisdom Modifier + The Grave Knight's Proficiency Bonus) or take 2d6 Poison Damage and become Poisoned for one minute. The creature takes half damage on a successful save and is not poisoned.

Enhanced Death's Command

 At 10th level, as a reaction, the Grave Knight can spend one Death Totem to grant the servitor raised by Death's Command either Armor of the Grave, or Death-Touched Weapon.

Death and Disease

At 15th level, as an Action, the Grave Knight can spend one Death Totem to cast the spell Contagion as a 5th level spell. The DC is 8 + the Grave Knight's Wisdom Modifier + the Grave Knight's Proficiency Bonus.

Death Tyrant

At 18th level, as an Action,  the Grave Knight can expend one Death Totem to cast Dominate Monster on one undead enemy in range. Wisdom is the spellcasting stat for this ability. The DC is 8 + the Grave Knight's Wisdom Modifier + The Grave Knight's Proficiency Bonus.

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