Rogue
Base Class: Rogue

This rogue is a master of using thrown weapons.

Thrown Weapon Expertise

When you choose this archetype at 3rd level, all ranges of thrown weapons are doubled for you. You also gain proficiency with improvised weapons that you throw for attacking.

Throwing a weapon is second nature to you, so that you can always draw the exact number of thrown weapons needed to make your attacks with them on your turn.

In addition, light weapons gain the thrown property for you with a range of 15/30.

Disarming Fighting Style

At 3rd level, your fighting style is based on speed, cleverness, and disarming yourself at the first opportunity.  When you complete your Attack action during combat without weapons in your hands, you gain the benefit of the Disengage action, and your walking speed increases by 10 until the end of the current turn. 

Palm Throwing

Starting at 9th level, you have trained yourself to be able to draw, hold, and throw multiple weapons with minimal effort.

When you use your action or bonus action to attack with a thrown weapon that has a d4 damage dice, you can throw two of the weapon with a single attack. Each weapon uses its own attack roll. Only one weapon thrown per hand this way adds your attack modifier to the damage roll.

Tumble Away

Starting at 13th level, you are more difficult to pin down in a fight.  You can move up yo half your speed as a reaction when an enemy ends its turn within 5 feet of you.  This movement doesn't provoke opportunity attacks. 

Critical Precision

Starting at 17th level, you become a master of thrown weapons. Your thrown weapon attacks score a critical hit on a roll of 18-20.

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