Rogue
Base Class: Rogue

Weaving in and out of danger, while launching arrows from the shadows. A skirmisher’s task is to ambush and weaken the enemy through many quick and precise battles.  Wars are not won by strength alone, but through outlasting your enemy, and driving them past the brink. 

Swift Strike

When you choose this archetype at 3rd level, you gain the ability to strike quickly while running across the battlefield. When you take the dash action in combat, if you move at least half of your movement speed, you can make a weapon attack as part of that action.

Hidden Blow

Starting at 3rd level, you gain an additional way to use your Sneak Attack; when you make a second attack on your turn, you can add your Sneak Attack to the damage if you didn’t add it to an attack made earlier this turn. 

Evasive Maneuvers

Starting at 9th level, you have advantage on saving throws against affects you can see when you take the dodge action.

Blitz

By 13th level, you have learned how to quickly sneak past obstacles while remaining hidden. Your walking speed increases by 10 ft. Additionally, if you are currently hidden, you can use your action to teleport to a space that is within 120 ft. of you that you can see. You can only teleport in such a way if the spot that you would teleport to would grant you cover from at least 1 creature.

Skirmish

When you reach 17th level, you have become a master of the hit and run. During the first round of combat, your speed is doubled, and the damage from your Sneak Attack increases by 3d6 on any creature that hasn't acted yet.

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