Paladin
Base Class: Paladin

You serve a god of trickery, who instructs you to bring happiness you to those around you... as well as chaos and annoyance. 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Joy and Chaos Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Trickster's Weapon. As an action, you can imbue one weapon that you are holding with a trickster's blessing, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). A target who is hit with this weapon must make a charisma check or be incapacitated for one round, as they are forced to dance. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Partner In Crime. As an action, you create a visual illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space of your choice that you can see within 30 feet of you. The illusion looks exactly like you; it is silent; it is your size, is insubstantial, and doesn’t occupy its space; and it is unaffected by attacks and damage. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but the illusion must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how uncanny the illusion is.

Seed of Joy and Chaos

Starting at 7th level, as an action, you may impose advantage on friendly creature's (including your) next attack roll within 10 feet of you, you may do this as many times equal to your charisma modifier, and regain uses after a long rest.

At 18th level, the range of this aura increases to 30 feet.

Cloak of the Trickster

Starting at 15th level, you can use your action to become invisible for 1 minute, you cannot be detected by any means besides truesight.

You may use this feature once per short rest.

Guise of the Trickster

At 20th level, when you use Cloak of the Trickster, you can take up the space of another creature, as well as walls and other objects; ending your turn inside an occupied space will force you out to the nearest unoccupied space. You have advantage on all attack rolls as well.

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2020 2:12:43 AM
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6/25/2020 8:08:04 PM
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