Paladin
Base Class: Paladin

While you aren't a stalwart defender of nature as a paladin of the antient, you respect the world and hold dear the forces of nature. Gods such as Zues, Thor, or Kord often hold your sway. Brutal and swift, thunderbolts and overwhelming cold help you rule over the world as you see fit. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Cloudbank-As a bonus action on your turn you cause the area within 10 feet of you to become heavily obscured for up to 1 minute

Stunning Thunder-As an action on your turn you emit an incredibly loud thunderclap, pick a number of creatures equal to your charisma modifier in a 30 foot cone directed outward from you. These creatures must make a constitution save against your paladin spell dc or become stunned until the end of your next turn.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Storm

Starting at 7th level,  the area within 10 feet of you is considered difficult terrain for enemy creatures while you are concious. 

At 18th level, the range of this aura increases to 30 feet.

Heart of the Storm

Starting at 7th level, you may change the damage type of your divine smite to be thunder, lightning or cold damage. 

Storm's Wrath

Beginning at 15th level, you become immune to lightning and thunder damage. Additionally, whenever you deal lightning, cold or thunder damage to a creature, that creature must succeed on a constitution saving throw against your paladin spell DC. On a failure they may only be able to take an action or bonus action on their turn, not both and their speed is reduced by 15 feet until the end of their next turn. On a success, that creature is unaffected. 

Champion of the Zephyr

At 20th level, as an action

you become under the effects of the investiture of wind spell, without needing to concentrate on it

the first time you deal lightning, thunder or cold damage on your turn its damage maximized

This effect last for 1 minute or until you choose to end it as a bonus action. 

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