Druid
Base Class: Druid

Druids of the Circle of Winter harness the hidden powers of the frigid tundras of the world, as well as the harsh season of winter. Some of these druids make direct contact with fey courts that are associated with the winter, while others simply gain their powers due to a frozen landscape being their home.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

Winter Spirit

As an action, you can expend a use of your wild shape feature to channel the might of winter, rather than transforming into a beast form, and you gain 5 temporary hit points for each level you have in this class. While this feature is activated, you gain the following benefits:

  • You add your wisdom modifier (a minimum of +1) to the damage you deal with any druid cantrip or spell as additional cold damage
  • Your weapon attacks deal an extra1d6 cold damage to any target they hit
  • You have resistance to cold damage

At 5th level you ignore resistance but not immunity to cold damage

Circle Spells

Your link to the season of winter grants you access to certain spells. At 2nd level, you learn the frostbite cantrip, or a different druid cantrip of your choice if you already knew it. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Winter Spells table.Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

3rd darkness, Snilloc's snowball swarm
5th sleet storm, wall of water
7th fire shield, ice storm
9th cone of cold, control winds

Blizzard Cloud

As a bonus action on each of your turns while you are using your Winter Spirit feature you can force one creature you can see within 30 ft of you to make a constitution saving throw. On a failed saving throw the creatures movement speed is reduced to 0 until the end of it's next turn 

Slippery Magic

When a creature fails it saving throw against a druid spell you cast that deals cold damage, it falls prone. The bonus cold damage granted by your Winters spirit feature does not count as a spell dealing cold damage for this feature.

Soul of Winter

You are immune to cold damage and when a creature hits you with a melee attack, it takes cold damage equal to half your druid level. (rounded down)

Previous Versions

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9/20/2020 9:46:56 PM
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