Paladin
Base Class: Paladin

Oath of the Sun: You channel your divine power through the power granded by the Archangel of the Sun.

Oath Spells

You gain the oath spells at th paladin levels listed:

OATH OF THE SUN

PALADIN LEVEL            SPELL

5th                                   Sun Transformation,Hellish Rebuke

9th                                    Cruel Sun,Continual Flame

13th                                 Pride Flame,Crusader's Mantle

17th                                 Become the One, Fire Shield 

 

Channel Divinity

CHANNEL DIVINITY

Super Slash: You can use your Channel Divinity to invoke the power of the sun against your foes.As a bonus action you make your divine smite into the powerfull Super Slash.For the next hour when you use your Divine Smite you deal 2d10fire damage instead of 2d8 radient damage.

Push to your limit: You can use your channel Divinity to push your inner Strength out to your body.As an action you can tranform to your Sun form even if outside is dark

 

You can use your Channel divinity once per long rest.At level 10 you can use it 2 times and at level 15 you can use it 3 times per long rest.

3rd Level

When you take the Oath of the Sun you become on with the sun gaining benefits and special spells while the sun is up and debuffs when the moon is up:

Sun Transformation: When the sun rises your body starts growing up to 1,5 feet it hight and over 70 pounds of solid muscule.You gain Advantage on your Strength and Charisma Saving Throws and you are immune to the Frightened condition.When you make a melee weapon attack you can use your bonus action to add half of your Charisma Modifier(Rounded up) to your attack and damage rolls.Also when you score a critical hit you can roll one additional damage die.

Moon Transformation: When the moon starts to rise you start to grow smaller and smaller losing your inner Strength.You gain disadvantage on your Strength and Charisma Saving throws,you lose your ability to cast your special spells and when you make a melee weapon attack you take a -7 penalty on the attack roll.Also, you gain disadvantage to saving throws against being frightened.

Aura of Heat

Beggining at 7th level extreme heat lies so heavily upon you that forms a steam circle.When an enemy crature is 10 ft or closer to you, it takes 1d8 fire damage at the start of their turn.If a creature stays for 5 consecutive turns inside your aura it gains resistance to the damage.

At 18 Level,the range of this aura increases to 30ft and the damage is now 2d8 fire damage.

Pridefull Death

Starting at 15th level ,when you are reduced to 0 hit points you can chose to drop to 1Hp for one turn and at the start of your next turn you fall unconscious and start the death saving throws.Once you use this ability you can't use it again until you finish a long rest.

Additionaly you suffer none of the drawbacks of old age ,and you can't be aged magically

The ONE

At 20th Level you can assume the form of the sun God.As an action you undergo a transformation and for 1 minute ,you gain the following benefits:

  • Your Strength and Charisma Scores become 24
  • Whenever you cast a spell you can cast it as a bonus action
  • You gain advantage to all your attack and saving throw rolls
  • When you take damage you can use your reaction to cast a spell or make a melee weapon attack
  • Your aura deals double damage

Once you use this feature ,you can use it again for 24 hours.

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