Warlock
Base Class: Warlock

You have allied yourself with a patron beyond the scope of time itself. The twisted and farseeing entities that exist outside of the established planes have left their touch upon you allowing you to see time sway and shift before you.  The flow of time, though ever-advancing, dips, slows, and curls in unfathomable ways and, in some circumstances, bends back upon itself. As a gift your patron has allowed you some modicum of control over this impossible factor of the universe, though the price for such a bounty is high.  Most patrons require an exchange of their gift from you, your time, and Warlocks who fail to deliver may find themselves aged to bones, or returned to an infantile form. Perhaps your duty is to discover the mysteries of time specific to your plane of being, or to enforce the presence of your patron in historical lore for eons to come. Every Patron begets a personal task, but the demand is always great.

Expanded Spell List

The Timeless lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Timeless Expanded Spells
Spell Level Spells

1st

bane, bless

2nd

blur, silence

3rd

slow, haste

4th

confusion, resilient sphere

5th

modify memory, legend lore

Time Dilation

Starting at 1st level, your patron's influence grants you an altered scale of time.  You can cast a spell with a casting time of 1 action as a bonus action. You gain 1 additional use of this feature at level 9 and 1 at level 15.

You regain all expended uses of this feature after you complete a long rest.

Interval Loan

Starting at 6th level, while you are concentrating on a spell, you can use your bonus action to cast another concentration spell without expending a spell slot. When required to make concentration checks to sustain the spell you must make separate checks for each spell you're concentrating on.

The spell cast through this feature borrows its spell slot from the slots you would recover during your next short or long rest. After using Interval Loan your maximum available spell slots are reduced by 1 until you complete a long rest.

You gain an additional uses of this feature when you reach 18th level in this class. Each time you use this feature between long rests you reduce your maximum number of available spell slots by 1. You cannot concentrate on more than 2 spells in this manner.

Temporal Sight

Beginning at 10th level, you can look ahead into the future to gain information. As a ritual with a casting time of 1 minute you can cast Divination without expending a spell slot or material components.

Your first attempt to cast each day is made without consequence. For each further attempt roll 1d20, on any result equal to or lower than 4 + the number of times you've used this feature on that day you are blinded for 10d12 minutes after completing the spell and cannot use this feature again until you complete a long rest, at which point the penalty and counter for this feature resets.

Great Sphere

Starting at 14th level, you gain authority to move around within your personal timeline. You can expend one use of your mystic arcanum to cast an augmented version of Simulacrum, in which an ethereal future version of yourself appears in an unoccupied space within 30 feet of you. The simulacrum acts on your initiative count and has the benefits of the Foresight spell until it disappears. It departs when it hits 0 hit points or at the end of your turn after a number of rounds as determined by the mystic arcanum used to summon it; 1 round for 6th level, 2 for 7th, 3 for 8th and 5 for 9th.

Alternatively, as an action or a reaction to being attacked or forced to make a saving throw, you can avoid damage and vanish into time, returning at the start of your turn on the initiative count you disappeared after a number of rounds equal to the duration your Simulacrum was last summoned for. You can choose to Vanish after an attack roll or saving throw is made, but before the DM determines the results of the roll. You return with the spell slots, hit points, and conditions your Simulacrum last departed with. Doing so requires an additional use of your mystic arcanum at or above the level it was previously used at.

You can use this feature twice between long rests, though you can only use the Vanish feature after casting Simulacrum, and only if you have the hit points and spell slots necessary to cast the spells and take the damage your previous Simulacrum experienced. After Vanishing you cannot use the Vanish feature again until you cast Simulacrum.

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