Paladin
Base Class: Paladin

While you aren't specifically against rules, rules should never stand in the way of a good time. By far the most important tenant of a paladin of this oath is to have fun. Fun is first and foremost in your mind. Gods such as Loki, The Traveler, and Tymora are all common patrons of paladins of chaos. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Mass charm As an action you can charm a number of creatures up to your charisma modifier that are not hostile to you within 15 feet of you. That crearture may make a wisdom saving throw. On a success the creature is not charmed. A charmed creature acts as described in the charm person spell.

Surge of Chaos When an attack hits you, you may use your reaction and your channel divinity to force this attack to hit another creature within 5 feet of you.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Chaos Spells

Charming Smites

Starting at 7th level, when you use your divine smite ability, the creature that you hit must make a wisdom saving throw against your paladin spell DC. On a failure, this creature is charmed by you until the end of your next turn or until it takes any damage from you or your allies. Starting at 11th level this feature also occurs with your improved divine smite feature. 

Master of Charm

Beginning at 15th level you become immune to being charmed. Additionally, whenever a creature attempts to charm you can attempt to turn that charm back onto the creature, that creature must make a wisdom saving throw against your paladin spell dc, on a failure that creature is charmed by you in the same manor that the creature attempted to charm you. Additionally you may cast the Charm Person spell at will without expending a spell slot. 

Chaos Embodied

At 20th level, as an action, you can emanate an aura of sunlight.

-whenever you force a creature to make a saving throw, that creature has disadvantage on that saving throw

-Attacks against you have disadvantage, unless the creature making that attack is immune to being charmed

- whenever you deal damage to a creature, roll a d20, on a roll of 11 of higher that creature cannot take reactions for the duration of your transformation

once you use this feature you must finish a long rest before you can use it again

 

 

 

 

 

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