Paladin
Base Class: Paladin

Those who take up the Oath of Insurrection vow to overcome or eliminate an oppressive power.  From Kings to Gods,  an insurrection Paladin is bound only by their cause.  A paladin might also turn to the insurrection oath when they come to an impasse with their deity, but lack the personal desire to turn to dark magics, as an Oathbreaker.  They value freedom and justice above all else, and draw strength from their own conviction and determination.

 

Tenets of Insurrection

Retaliation.  Those that seek to destroy and conquer deserve the same in kind.

Liberation.  No creature or race deserves to be subservient to any other.

Independence.  While there is strength in numbers, to be truly free you must be able to rely on the strength of your convictions alone.

Safeguard the weak.  There is no greater cause than to fight for those who cannot fight for themselves.

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Insurrection Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Insurrection Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Relentless Retaliation.  The next time you use the Retaliation feature and hit with an attack, all rolled damage is automatically maximized.

Rebellious Might. For the next 10 minutes, your AC is increased by +3.

Aura of Security

Starting at 7th level, you constantly emanate an aura of caution, as you are always vigilant and ready to meet your foe.  You gain advantage on all Charisma and Wisdom checks related to your oppressor, and additionally, while you are conscious you and all allies within 15ft. are immune to being charmed.  Finally, if there are no allies within your aura, you have resistance to damage from non-magical attacks and cannot be surprised.

At 18th level, the range of this aura increases to 30 feet.

Retalliate

When you are hit with an attack, you may use your Reaction to make a single attack in retaliation.  You may use this feature a number of times equal to your CHA modifier +1 per short rest.

Not Without a Fight

At 15th level, critical dangers inspire you to push yourself beyond your limitations.  If your HP is equal to or below your Insurrection Paladin subclass level, you gain the following benefits:

  • You may cast any spell that typically takes an action as a bonus action.
  • You may make one additional attack as part of the attack action on your turn
  • When you roll to hit with a spell or attack, a roll of 19 or 20 is considered a critical success.

Inner Strength

At 20th level, your conviction to overcoming your oppressors allows you to harness strength beyond your typical capabilities.   As an action, you may gain all the benefits of your Not Without a Fight feature for 1 minute, regardless of your current HP.  Once you use this feature, you can’t use it again until you finish a long rest.

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