Druid
Base Class: Druid

Druids of the Circle of Earth are most at home deep in caves or their feet planted firmly on rock. They see and feel the power and beauty of the world through the ground they walk on and walk in and have learned to become as one with it as possible. 

These druids believe that earth is the beginning and end for us all and find beauty in the stoic ever standing rock formations, mountains, and valleys across the world. The earth is the base for all life to thrive and flourish and without the base only death would exist. 

Druids of this circle are pulled towards old stone and earth and feel the need to have their feet in contact with the ground as much as possible. Often times they come across as stoic or stern, often times as unchanging as the mountain they come from. These are also the druids that most often are found in caves, underground, and oftentimes come from the underdark where that is all they have around them. 

Tough Skin

At 2nd level, living among hard stone and rock has toughened the skin and made it almost stone like as well. Druids of this circle are especially hearty and tough. Unarmored your AC is 13+ your Con modifier. You can still use a shield and gain this benefit. 

Earth Move

At 3rd level, you gain the Mold Earth cantrip. This does not count against your cantrips known. 

Heightened Body

At 6th level, due to so much time in and around the earth and stone your body has come to the point where it can sense vibrations coming through the earth and know how to pinpoint spots that are easy for you to burrow through the ground. You gain a burrow speed of 15 ft and tremorsense of 10 ft. 

Spatial Awareness

Spending a minute concentrating on extending your senses your Tremor sense range is increased to 200 ft as long as you stay unmoving and concentrate on it like you would concentrate on a spell.

Molten Core

At 10th level, due to living in such extreme places that produce incredible amounts of pressure and heat your body has adapted and giving your resistance to fire damage. 

Improved Heightened Body

At 10th level, increased time underground and in complete darkness the body has honed itself to the use of feel the extend the tremor sense up to 20 ft and your comfort finding spots in the earth speeds your burrow speed up to 30 ft. 

Diamond Shell

At 14th level, as an action you can create a diamond hard shell around your body for protection, this shell last for up to one minute. When you create this shell you are granted several boons.

You are resistant to nonmagical bludgeoning, piercing, and slashing damage.
The shell grants you temporary hp equal to 2 times your druid level, once the minute is up you lose any remaining temporary hit points also if you lose all temporary hit points before the minute is up the shell shatters.
While in the shell you are immune to the prone condition as you are rooted to the ground and have advantage against grapple checks. 

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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