Base Class: Warlock
You've contracted yourself to the Archdevil Xael the tyrant of the hell. A being who seeks nothing but power and will sacrifice anything and anyone in order to achieve his goals. At the cost of your soul, Xael grants you the power to overthrow kings and undermine empires. His one true belief is that mortals where never meant to rule and as his warlock your only aim is to break the chains that tie down the mortal world.
Expanded Spell List
The Tyrant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Tongue of the Tyrant
Starting at 1st level, your infernal aptitude for toying at the minds of mortals grants you advantage on Intimidation and Insight checks on other humanoids.
Devils Advocate
Starting at 6th level, As an action on your turn you can take the form of a devil of CR equal to or lower then your level, you use this new forms stats but keep your mental stats and retain all your memories, but if the new form has a greater value is you can choose to take those instead. You revert to your normal form with 1 hitpoint after an hour or untill the transformation is destroyed (damage carries over between forms).
* While transformed you count as a devil for spells such as banishment.
Infernal Legacy
Starting at 10th level, When you die and are not ressurected within an hour your body and all of its contents are turned to ash. Your soul is shunted to the Tyrants Tower on the 3rd layer of Hell. Roll a d20, if you roll a 1 your soul is trapped in the tyrants tower and can only rejoin the body if either is brought together. Else your body is reincarnated aswell as all its possessions back onto the material plane within 10miles of where ever your body was destroyed after 1d4+1 days.
* This does not stop the body from dying of old age in which case the soul is in permanent service to Xael
Tyrannical Throne
Starting at 14th level, as an action you conjure the throne of Xael behind you and sit down. As you sit down the space 60ft wide and 120ft long infront of you transforms into Xaels throne room. This space counts as a pocket dimension and lasts for 1minute, only a planeshift spell can teleport out of it. The throne room at initiative 20 can use a lair action of your choosing. At the top of your turn you take 2d8+5 necrotic damage that overcomes any resistance or immunity. While seated on the throne you take your turn as normal, you are resistant to all damage and casting spells do not require a spell slot.
Lair Actions:
- You choose 1 target within the space and force them to make a Wisdom saving throw against your spell save DC or be paralyzed under sheer pressure of the room untill the end of their next turn. Can not be used on the same target on a subsequent turn.
- You choose a location and a 10ft radius sphere of negative energy bursts forth. All creatures within range must suceed on a Wisdom saving throw against your spell save DC, Taking 4d6 Necrotic damage on a sucess save or and additional 2d12 Psychic on a failure
- You target 2 creatures besides yourself within the space and immediatly swap their positions.
Previous Versions
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9/27/2020 11:10:47 AM
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13
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Coming Soon
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