Base Class: Wizard
The art of Animancy has been lost to time, very few alive know of the forgotten art. Your soul mage will be able to bend souls of foes to your insane whims... for better or worse
Soul Spellcasting
at 2nd level, when you chose this subclass, you gain the ability to steal and manipulate other's souls with varying results. does not work on undead or constructs (ask DM for leigh way). you may only use this feature once per wizard lever per encounter
- Soul theft: one creature you can see within 30ft of you must make a DC saving throw against your spell save DC, and if it fails, you regain one expended spell slot
- Soul shatter: one creature you can touch must make a DC saving throw against your spell save DC, and if it fails. you deal damage equal to the creatures CR doubled to any creature in a 30 ft radius
- Soul Save: one creature you can touch must make a DC saving throw against your spell save DC, if it fails, you can change one creature's alignment for time equal to a d20 times by 10
Soul Magic
also at 2nd level, all spell damage becomes necrotic or force (depending on situation)
Soul Shaping
At 6th level. you can do the following
- make one creature in a 10ft radius must make a spell save DC against your spell save DC, if it fails, you can cast the spell polymorph on it without the use of a spell slot
-make your familiar grow up to large size and deal 1d12 damage. it has it's own initiative directly after the soul mage. this effect ends after the combat encounter
Soul feast
at 10th level, you can touch one creature and it must make a saving throw against you spell save DC, if it fails, you can take the creature's soul and heal equal to the creature's current Hit Points
Soul Destruct
you can cast the spell 'power word kill' once using a spell slot that has been replenished from Soul theft
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