Warlock
Base Class: Warlock

You have made a pact with a being who feeds off of lust, a being whose aims are... unusual, compared to most Warlock patrons. Such beings tend to be very single-minded, asking their servants to spread as much love and lust as they are able, usually to the great discomfort of their warlocks. Beings who are powerful enough to become patrons include some succubi and incubi, Graz'zt, Fierna and Belial, Aphrodite, Sune, and Freya.

 

(Author's Note: I hope it goes without saying, but if you are a minor, please do not use this subclass.)

Expanded Spell List

The Tempter lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Tempter Expanded Spells
Spell Level Spells

1st

command, sleep

2nd

detect thoughts, magic mouth

3rd

sending, tiny hut

4th

compulsion, locate creature

5th

geas, dominate person

To-Do List

Starting at 1st level, your patron bestows upon you a list of creatures. This list can either be contained purely within your mind, or on a physical list, but in either case there will always be the names of 6 creatures or types of creatures on it, at your DM's discretion. Whenever you successfully seduce a creature on the list, it is removed from the list, being replaced by another creature, and you are allowed to pick a boon from the options below. You may only have a maximum of 6 boons at a time.

In order to change a boon, you must seduce another creature on the list. You gain additional boon options at 5th and 10th level.

Adapted Experience

Starting at 1st level, you may add a 1d4 onto any Charisma(Performance) check.

Avert Awkwardness

Starting at 5th level, you become invisible for 1 minute after you wake from a long rest. This invisibility is broken if you attempt to attack a creature or cast a spell.

Bolstered Charm

Starting at 1st level, this boon grants you +1 to your Charisma score, as long as it would not put your Charisma score over 20.

Careful Strikes

Starting at 1st level, you add 1 to all damage rolls against creatures on your list, and any time you cause them to drop to 0 hit points they automatically fall unconscious and become stable.

Dazzling Appearance

Starting at 10th level, all creatures who see you must make a Charisma saving throw against your spell save DC. On a failed save, they become attracted to you. On a successful save, the creature becomes immune to this effect for 1 week.

Creatures who are immune to the charmed or lack attraction towards your gender are immune to this effect.

As an action, you may suppress this effect for 1 hour. 

Eldritch Resilience

Starting at 5th level, you become immune to disease, and your skin becomes immune to imperfections such as bruises, blemishes, sores, etc.

Focused Infatuation

Starting at 1st level, once per long rest you may grant yourself advantage on one Charisma(Persuasion) check.

Handsome Transformation

Starting at 1st level, once per dawn you may cast alter self without consuming a spell slot. However, you may only use this spell to change your appearance.

Increased Endurance

Starting at 1st level, this boon grants you +1 to your Constitution score, as long as it would not put your Constitution score over 20.

Infernal Charisma

Starting at 5th level, this boon grants you +2 to your Charisma score, unless it would put your Charisma score over 20.

Lust for More

Starting at 5th level, every time you seduce a new creature (whether they are on the list or not), add a charge to this feature. You may expend 2 charges to gain advantage on Charisma checks for 1 minute, 5 charges to automatically roll a 19 on a single Charisma check, or 7 charges to restore a pact slot.

Occult Shielding

Starting at 10th level, you become immune to disease and the charmed condition, and your skin becomes immune to imperfections such as bruises, blemishes, sores, etc.

Additionally, you may ignore a creature's immunity to the charmed condition, as long as they remain on your list.

Sadistic Strikes

Starting at 10th level, you may add your Constitution modifier to damage rolls made against creatures on your list. Additionally, when a creature on your list within 30 ft. of you drops to 0 hit points and isn't killed, they automatically fall unconscious and become stable.

Tempting Presence

Starting at 10th level, this boon grants you +3 Charisma, even if it would put your Charisma score over 20.

Additionally, you gain +1 Constitution, unless it would put your Constitution score over 20.

Kiss of Life

Starting at 6th level, you can blow a healing kiss towards a creature. Once per long rest, as an action, you choose a creature you can see, allowing them to regain 2d6+CHA hit points.

During this action, you can choose to spend a pact slot to force the creature to make a Charisma saving throw against your spell save DC. On a failed save, they become charmed by you for 1 minute, or until you or a friendly creature causes it to take damage.

Finder's Keepers

Beginning at 10th level, your patron grants you the ability to complete your list more easily. Once per day, you may say the name of one creature on your list, allowing you to know where the nearest of those creatures are within a 5 mile radius. If there are none of the listed creatures within 5 miles, you know the cardinal direction of where you may find them.

If the creature on the list is named, you know their general location, even if it is beyond the 5 mile radius, but you do not know where they are specifically.

Additionally, you no longer have the ability to have children, unless your patron allows you to temporarily.

Seduction Savant

Starting at 14th level, your patron grants you a much longer list. Your list gains a number of creatures equal to your Charisma modifier, and you gain an additional 2 boon slots.

Additionally, creatures that have been previously seduced may appear on the list again.

Previous Versions

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9/28/2020 5:52:58 PM
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