Base Class: Warlock
You have made a pact with an ancient king, an unholy creature whose power in death has been granted through forbidden rituals and dark magics.
Now, this decrepit lord of the sands seeks to extend his influence far beyond his tomb, granting you access to ancient magics and exotic powers, for whatever strange machinations it desires.
Expanded Spell List
The Mummy King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Mummy King Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dreadful Glare
Starting at 1st level, your patron gifts you with the ability to strike fear and even paralyze your foes with a single gaze.
As an action, you can target one creature you can see within 60 feet of you. If the target can see you, it must succeed on a Wisdom saving throw against your Warlock spell save DC, or become frightened until the end of your next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration.
Any creature whose perception is not sight based is immune to this ability.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Whirlwind of Sand
Starting at 6th level, you can vanish in a whirlwind of sand in response to harm. When you take damage, you can use your reaction to become incorporeal and fly up to 60 feet to an unoccupied space you can see.
Whilst in this form, you can pass through small holes, narrow openings, even mere cracks, though you treat liquids as though they were solid surfaces. You can’t fall and you remain hovering in the air, even when stunned or otherwise incapacitated.
You remain in whirlwind form until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest.
Preserved Mind and Body
Beginning at 10th level, your patron shields you from the mind-stopping effects. You are immune to being stunned, and when another creature attempts to stun you, you can use your reaction to attempt to turn the stun back on that creature. The creature must succeed on a Constitution saving throw against your warlock spell save DC or be stunned. The Stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.
Grasp of the Crypt
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to your patron’s domain. A sand vortex materializes near the creature and mummified hands drag the target into the mummy’s realm. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 10d10 necrotic damage as its physical body is assaulted by fabric of the undead domain.
You must finish a short or long rest before you can use this feature again.
Previous Versions
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8/9/2020 7:39:13 PM
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9/28/2020 5:08:28 AM
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12/16/2020 5:12:11 AM
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1.2
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Coming Soon
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