Paladin
Base Class: Paladin

The Oath of the Prince calls to those who serve the stolen healing power of the Prince of Cures. These paladins receive the blessings of the Prince, in return protecting him from those who wish him harm. The paladins are called Church Knights.

These paladins exclusively use spears with extraordinary skill, making leaps and throwing spears of light. The blessing gained from the Prince slowly corrupts the paladin, and may become one of the Prince's Chosen, an Abomination.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Prince Spells table. See the Sacred Oath class feature for how oath spells work.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Leviathan Plunge. Plunge your weapon into the ground and take 15 damage on activation. Leviathan Plunge allows you to heal for half of your damage dealt, up to a maximum of half your health. This effect lasts for up to 1 minute.

Soul Siphon. Make a weapon attack against a creature, if the attack hits, you lift it up into the air and deal 4d8 necrotic damage, healing yourself for the amount of the damage dealt.

Aura of Despair (10 ft.)

Starting at level 7, a dark aura emanates from you for 10 ft., any creature in this aura cannot regain health if you wish them not to.

At 18th level, the range of this aura increases to 30 feet.

Aura of Despair

Within 10 feet of you, creatures of your choice cannot regain hit points.

Tether

Starting at level 15, if your weapon does not have the thrown property, it gains the thrown property and has a range of 30/90 ft., and when you hit someone with your thrown weapon, a chain of light connects the two of you and the target cannot move away from you. The target cannot cast spells while affected by this ability. The target can make a STR save to try to break the link at the end of its turn.

Abomination

At 20th level, you can call upon the power of the Prince. As an action, you can become a true abomination of the Prince, gaining the following benefits for 1 minute:

  • You can make 4 attacks when you take the attack action.
  • At the start of each of your turns, you gain a number of hit points equal to 5 times the number of creatures around you.
  • Any hostile creature that ends its turn within 30 feet of you takes 10 necrotic damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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