Base Class: Barbarian
As a Path of the Protector Barbarian, you stand against what ever foe dares to try and harm you or your allies and who ever is foolish enough to do so will soon know the depths of your wrath and how far you are willing to go to fulfil your role.
Stalwart Guardian
Starting when you choose this path at 3rd level, whenever an ally is hit by an attack and you are within 5 feet of them you can use your reaction to redirect the attack to yourself
Defensive Positioning
Beginning at 6th level, as a bonus action on each of your turns you can move up to your movement speed towards and ally as a bonus action.
Bloodied but unbowed
Beginning at 10th level, at the start of each of your turns if you are raging and have less then half of your maximum hit points you gain a number of temporary hit points equal to half your Barbarian level + your Constitution modifier. When your rage ends you lose any temporary hit points gained this way.
Unyielding Sentinel
Starting at 14th level, while you are raging you can change your form to that of an avatar of battle, taking on an appearance you choose. For example, you may encase you body in a spectral suit of armour, take on the form of a raging titan or have an avatar of your fighting spirit shroud you in a projected aura.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- Attacks from hostile creatures that target any creature other then you have disadvantage.
- Your armour class increases by an amount equal to your Strength modifier (Minimum of 1)
- You gain advantage on all saving throws
Once you use this feature, you can’t use it again until you finish a long rest.
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