Base Class: Sorcerer
Fire is a dangerous element, capable of providing warmth and comfort or razing entire civilizations. Your magic takes the form of brilliant infernos and intense heat. Whether your inner fire comes from the Plane of Fire, the infernos of the Nine Hells, or the Forges of the Gods, you carry within you a volatile spark of destruction. Conflagarists not only decimate their foes with intense flames, but can shield themselves with their heat, sear their wounds closed and scorch the un-scorchable.
Flame-blooded
Starting at 1st level, you gain resistance to fire damage and have advantage on saves against effects that would deal fire damage to you. In addition, whenever a creature deals melee damage to you, they take fire damage equal to your Charisma modifier. At 18th level, you gain immunity to fire damage.
Quick to Burn
Starting at 1st level, you learn the Produce Flame and Firebolt cantrips if you do not know them. They do not count against the number of sorcerer cantrips you know. In addition, whenever you roll for damage on your turn when you cast a spell that deals fire damage, you may add your Charisma modifier to the roll.
Explosive Propulsion
Starting at 6th level, as a bonus action, you may propel yourself 15ft. in any direction. Creatures within 5ft. of you must make a Dexterity save equal to your spell save DC or take 3d6 fire damage or half as much on a failed save. You may use this ability a number of times equal to your Charisma modifier between long rests. In addition, spells and effects you create ignore resistance to fire damage
Kiss of Fire
Starting at 14th level, whenever you cast a spell that does fire damage, you may regain hit points equal to your sorcerer level plus the level of the spell slot expended.
Improved Flame-blooded
Starting at 18th level, you are now immune to fire damage
Blazing Inferno
Starting at 18th level, as an action, you may spend 7 sorcery points to become a Blazing Inferno. While in this form, you gain the following benefits:
- You gain a flying speed of 30 feet
- You gain resistance to nonmagical slashing, piercing and bludgeoning damage
- You recover twice the amount of hit points you would normally gain from your Kiss of Flame feature
- You may cast spells that deal fire damage using a spell slot 1 level lower than normal for the same effects
- You leave flames behind in a 5 foot cube wherever you stand. These flames deal damage to a creature that starts or ends their turn in them equal to twice your charisma modifier
You remain in this for for 1 minute after activation or until you dismiss it as a bonus action.
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