Rogue
Base Class: Rogue

ROGUE ARCHETYPE: MARKSMAN ARCHERS

falsely professing the title of marksman are as common as bravado among drunken peasants before a bar wench. You however, are no braggart with a bow. Whether mercenary, soldier, trained killer or criminal, countless hours of intensive training, drills and repetition have honed your aim from superb to unsurpassed, allowing you to make shots thought impossible and execute targets believed untouchable. You are the unseen end from above and beyond, sudden death lying in wait, and to you, everyone is but a bow pluck or trigger pull away from their next life.

DEADEYE SHOT

When you choose this archetype at 3rd level, you can take careful aim at a creature, ensuring a solid hit. As a bonus action, choose a creature or object you can see while wielding a ranged weapon. Until you move, stow or drop that weapon, the target becomes hidden to you, or you use this feature again, you have advantage on Perception(Wisdom) checks made against the target, and ranged attacks made against it with that weapon gain the
following benefits:
• They ignore non-total cover.
• They don't suffer disadvantage on attack rolls for attacking
at long range, or from any effect that relies on sight.
• They don't need advantage on attack rolls to use your
Sneak Attack if your Deadeye Shot target hasn't changed
this turn.

IN MY SIGHTS

Starting at 3rd level, you've extensively trained yourself to pick up on any clues or minute that might provide a target. You don't suffer disadvantage from lightly obscured areas when making Wisdom(Perception) checks that rely on sight and can use the Search action as a bonus action. You gain proficiency in the Perception skill If you are already proficient in this skill you double your proficiency bonus to checks you make with it.

LIE IN WAIT

At 9th level, you gain the ability to convincingly blend into your surroundings and conceal your presence. If you haven't moved since the beginning of your last turn, you gain a +10 bonus to Dexterity(Stealth) checks and can attempt to hide even when only lightly concealed While hidden, missing doesn't reveal your position, and when you make an attack roll with advantage that benefits from your Deadeye Shot feature, you can reroll one of its attack roll dice once.

WITH EXTREME PREJUDICE

At level 13, through your expert aim, you gain the ability to land devastating hits on your foe's vitals. Once per turn, when you have advantage on the attack roll of an attack that benefits from your Deadeye Shot feature, you can forgo that advantage. If you do, and that attack hits and deals damage, the target must make a Constitution saving throw (DC8 + your Dexterity modifier + your proficiency bonus) On a failure, that hit becomes a critical hit.

IN THE ZONE

At level 17, ending a life comes as naturally to you as breathing, the once fought nuance of sighting and targeting an enemy now but mere second nature and learned reflex. Once per turn, after you reduce a creature to 0 hit points with a ranged weapon attack that benefits from your Deadeye Shot feature, you can use your Deadeye Shot feature on another creature you can see and immediately make a ranged weapon attack against it. This attack can use your Sneak Attack without needing advantage on its attack roll, even if you've already used it this turn.

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