Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire. More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place. Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folks nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behaviour, confident that the essence of the phoenix can save them

Ignite

At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.

Ignition

Starting from 1st level Whenever you cast a fire spell that is not a cantrip you get a charge ignition that lasts for 1 minute (since the last charge was added). As your charges of ignition go up more abilities unlock. You may spend a bonus action to expend one sorcery point to gain one point of Ignition.

Ignition Charges

  1. Wisps of smoke drift from the corner of your eyes as your eyes begin to burn. You may add your charisma modifier to the damage your fire spells deal on hit.
  2. Gouts of flame leap across your body and dance across your skin.  Your skin begins to burn with heat and fire; if a creature hits you with a melee attack they take dmg equal to your ignition level plus your charisma modifier.
  3. Fire spreads across your body as the fire suffuses your body. You gain resistance to fire and ice damage. You lose the ability to speak in any language but primordial or ignan.
  4. Great flaming wings sprout from your back. You may add your ignition level to the damage that your fire spells deal on hit.
  5. Your clothes burn away (temporarily), you are bathed in flame. Heat spreads in a 30-foot radius from you. As a reaction when a creature moves within 30 feet of you, you may cast firebolt.
  6. You are a burning ember in humanoid form, You may expend all your charges of Ignite to cast Investiture of Flame without expending a spell slot.
  7. You are fire taken humanoid form. You may expend all your charges of Ignite to cast fireball at will.

Phoenix Spark

The fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you through the ash of your rebirth. If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point. All creatures within 10 feet of you must make a dexterity saving throw. On a failed save, they are knocked back 5ft from an explosion of fire and ash and take fire damage equal to your sorcerer level + your charisma modifier.

Once you use this feature, you can’t use it again until you finish a long rest. 

 

Radiant Fire

Your control over the purity of your fire grows. Spells and cantrips that deal fire dmg may deal radiant damage instead.

Nourishing Fire

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.

Form of the Phoenix

As a bonus action, you magically engulf yourself in a mantle of flame, fiery wings, and burning talons for one minute. During this time, you gain the following benefits:

  • You have resistance to all damage.
  • You gain a 40ft fly speed.
  • When you perform an attack, you may use a bonus action to make an unarmed attack with your talons, dealing 2d6 fire damage.
  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
  • Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
  • The first time you deal fire damage in this form, it deals an additional 20 fire damage.

Whenever you use this feature, you can't use it again until you finish a long rest.

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