Paladin
Base Class: Paladin

Paladins,who follow these oath are meant to be fierce in battle.For these paladins power is everything.Of course all paladins want this power for different endshowever in all cases ,these paladins seek to bring change to the world.Maybe you want to end a dictatorship,or kill all that is evil.Those who pursue these path are meant to bring change to the world.Finally this oath is a little bit more complex than normal cause there is a variety of deities that can grant you these power.And some of them may add additional teneths for example you could choose the Raven Queen as your patron.But that would mean that you know have a hatred of undeath and cant revive people and punish those who revive people.Another example could be Tharizdum who may ask you to cause missery and madness as much as you can without thinking about inocence.So in the end there could be special teneths that can be added to you depending on your god and your DM.Some of the deities you can choose as your patron are  The Raven queen,Bane,Tiamat,Bahamut,Tyr,Tempus,Zehir,etc.As you can see most of the deities can grant you the power of these oath.With the exception of Primus and all lawfull neutral deities because they put order above all else and hate giving so much power to an individual.This would also includes all deities that want to preserve the balance.Normally the paladins take a chaotic allingment sincen they know that change comes were they pass.

Teneths

Ambition. You can always make it better.

Survival. The weak die the strong survive

Might.Do what you gotta do to fulfill your goals but never show any mercy to those who oppose you.

Conflict.The greatest happiness in life is to defeat your enemies and chase them! Ride their horses and take away everything they lose! Make them see, bathed in tears, the faces of loved ones shattered feeling what truly is despair and pain

Change:Destiny is the biggest lie of all

 

Channel divinity

Power strike. You can use your Channel Divinity to strike with the chaotic power of war. When you make an attack roll, you can use your Channel Divinity to infuse your weapon attack with power dealing extra damage equal to a number of d8 equal to half your levelthis caps at the maximun quantity which you can smite in your case 5d8.

True power.You can use your Channel Divinity to make a weapon deadlier.You touch one weapon or piece of ammunition and empower it.It lasts 1 minute. The next time you hit a target with an attack using that weapon or ammunition, the target takes force damage immediately after the attack. The damage equals 2d10 + your paladin level, or 20 + your paladin level if you had advantage on the attack roll.

 

You can use your Channel Divinity to make a weapon deadlier. As a bonus action, you touch one weapon or piece of ammunition and conjure a special poison on it. The poison lasts for 1 minute. The next time you hit a target with an attack using that weapon or ammunition, the target takes poison damage immediately after the attack. The poison damage equals 2d10 + your paladin level, or 20 + your paladin level if you had advantage on the attack roll.

 

 

Supreme defense:For one minute you add your charisma modifier to your ac

Oath spells

You gain the following spells in addition to your spell list

Paladin Level Spells

3rd

inflict wounds, shield

5th

invisibility, hold person

9th

counterspell,Spirit Guardians

13th

wall of fire, greater invisibility

17th

arcane hand, flame strike

Power hit

Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.You deal an additional d8 to all enemies this doubles on level 17

Creatures within this area that you decide get a bonus to damage equal to 1d6

At 18th level, the range of this aura increases to 30 feet.and the dice increases to 1d8

Limitless

At 15th level.Your ambitions drive you to power you are now imbued with power on its most raw nature.You now can now break your limitations.You may cast the spell haste a number of times equal to your proficency bonus however the number of rounds you remain on this state are equal to your proficency bonus but now for you the spell does not require concentration at the end of the spell you will take 1d6+charisma+proficency bonus of force damage

Avatar of power

 

At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of power, gaining the following benefits for 1 minute:

• You have resistance to all damage.

• When you take the Attack action on your turn, you can make one additional attack as part of that action.

You may add 1d10 extra damage to your attacks

 

Previous Versions

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