Warlock
Base Class: Warlock

Your patron has a mastery over the sky, winds, and rain.  There are few forces so destructive, but also so necessary for life, and your patron reflects this.  Beings of this nature can reflect many different and often contradictory aspects of the storm. 

Expanded Spell List

The Storm Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Storm Lord Expanded Spells
Spell Level Spells

1st

thunderwave, feather fall

2nd

dust devil, gust of wind

3rd

lightning bolt, sleet storm

4th

ice storm, storm sphere

5th

control winds, [Tooltip Not Found]

Building Storm

Starting at 1st level, when you cast a spell of first level or higher on your turn, a storm begins to brew around you. The storm gains Storm Levels based equal to the level of the spell slot used. If you cast a spell while the storm is active, the storm level is increased by the level of the spell slot used. While a storm is active around you, you gain the following abilities based on how powerful the storm is:

 

STORM LEVEL EFFECT

1st

You can cast gust as a bonus action

2nd

You can use your reaction to impose disadvantage on a ranged weapon attack made against a target within 15 feet of you.

3rd

You are under the effect of levitate

4th

If a creature ends their turn within 10 feet of you or strikes you with a melee attack, you can use your reaction to deal 1d8 lightning damage to them.

5th

You gain a flying speed equal to your walking speed.

 

The storm loses 1 level each time you end your turn without casting a 1st level or higher spell. You can prevent the decay of storm by concentrating on maintaining the storm as if it were a spell for up to 1 minute after you last cast a spell 1st level or higher, provided you aren't concentrating on any other spells.

Stormy Soul

Starting at 6th level, your link to the Storm Lord allows you to serve as a conduit of lightning and thunder.  You have resistance to lightning and thunder damage.  

Whispering Winds

Starting at 10th level, you can hear a whisper on the winds that tells you where they go what they do. You can predict the weather accurately up to 8 hours away, and know if any weather effect is natural or magical in nature.

Additionally, you may hear other things on the winds by way of what they hear; you can cast scrying without expending a spell slot or requiring any verbal or material components, but when cast in this way, your sensor can only hear and not see. A target gets a -5 to the save if they are in a place open to the wind (such as outdoors), and a +5 to a place that the wind could not reach (such as the Underdark). Once you cast scrying in this way, you cannot cast it again until you complete a long rest.

Everstorm

Starting at 14th level, the Storm Level of your Building Storm no longer decreases at the end of your turn. You can end the effect of your storm as an action. You can spend an action to start building a storm around you, or increase the storm level by one if you already have a storm. While the Storm Level is 1 or more, you can cast spells feather fall and levitate without expending spell slots as long as they are targeting creatures that are within 15 feet of you within the effect of the storm.