Base Class: Paladin
When tyrant's wage wars of conquest, many people retreat to castles and fortresses in small hope that they will survive the fires that will ravage their homes. Sometimes however, it not possible to merely survive a despots power. Sometimes, the only option is to fight or die.
Paladins of this oath are soldiers who dedicate themselves to defend the ideals of freedom and prosperity, and fighting those who would use oppressive force to subdue the weak. Commonly called Bulwark knights, Mountain Knights, and The Unbroken. These soldiers stride into battle with defensive magic and unbridled strength, turning them into mobile fortresses that can withstand the wrath of mortals, kings, and gods.
Tenets of The Unconquered
Defend the Weak: You must Challenge the strong with your own strength so that the weak might prepare or flee.
Vanquish Tyranny: Tyrants case misery in their ambitions. Deny them their dreams whether they be of the heavens or hell's.
Kindle Courage: When there is doubt you must be an anchor for courage
Challenge the Strong: You are unbreakable, show no fear, and take little caution. The monarch is your nemesis, and you are theirs.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Adamantine Bulwark: Anytime you take damage from an attack or spell, you can use your reaction and your channel divinity to reduce all damage dealt to you by an amount up to 3 times your paladin level.
Unstoppable Tilt - You may spend an action and a use of your channel divinity to move up to your speed in a straight line. You can move through enemy creatures and each enemy creature you move through must succeed on a Strength saving throw equal to 8 + Proficiency Bonus + Your strength Modifier, or they take 2d8 bludgeoning damage and are forcefully moved along with you until the end of your movement, and then thrown an additional 5 feet. On a successful save the creature is not moved and take no damage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Unconquered Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Iron
Beginning at 7th level, you emanate such a constant aura of unbreakable might that it almost becomes palpable. You and creatures you choose within 10-ft of you reduce all damage they take by an amount equal to your charisma modifier (Minimum 1).
At 18th Level the range of this aura increases to 30ft
Living Fortress
Starting at 15th level, you have become as tough as the mightiest fortresses. You can no longer be forcefully moved and are immune to being grappled and restrained condition. Additionally, allies of your size category or smaller within 5ft of you gain a bonus to their armor class equal to your charisma modifier (Minimum +1).
Unbreakable Fortitude
At 20th level, you may spend an action to become an avatar of protection by creating an additional secondary layer of Armour made out of solidified arcane defensive magic. For the next minute you gain the following benefits.
- You have resistance to damage from Bludgeoning, Piercing, and Slashing weapons
- Anytime a hostile creature makes a ranged weapon or spell attack against an ally affected by your aura of iron feature, roll a d6. On a 4 or higher, the attack is made against you instead.
- Allied creatures affected by your Aura of iron of feature (Including you) gain the benefits of having half cover, as a ward of arcane energy covers them to protect them from harm.
Once you use this feature, you can’t use it again until you finish a long rest.
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