Base Class: Ranger
The blade is recognised as the father of all weapons, setting a precedent for similar inventions to be as deadly and versatile as sharp steel can be. While many rangers are trained to use any and all weapons at their disposal, the subtle and decisive art of the sword has gradually eroded as wardens neglect the importance of blade mastery, treating their magical abilities as a crutch. Blade dancers have maintained vigilance against this decline, and carry within themselves the knowledge of turning the tide of battle through spirit of steel along with the support of discovered magics. You are one of the few blade dancers to still exist, a record of history nearly forgotten.
Dance of the Blade
At 3rd level, you know the Dance of the Blade, the most fundamental aspect of your order. With this knowledge, you can take on multiple foes simultaneously without fear.
- You cannot be flanked unless Incapacitated.
- You can add your dexterity modifier to all attack rolls made with your swords.
- You can gain AC equal to a half of your class level rounded up once per long rest until the end of your next turn.
Unstoppable Steel
At 7th level, your swords cannot be halted by any means. Not while you are still fighting.
- Your swords count as magical for the purpose of overcoming resistances
- When you make consecutive successful attacks against multiple enemies, you can choose the highest set of damage dice rolled to be dealt to every enemy hit, rather than deal separate damage to each one. You can do this once per turn
- When engaged with an enemy, you have advantage on saving throws against effects caused by them. If you have attacked many enemies on your turn, you are then engaged with the last enemy you attempted to attack.
Storm of Cuts
At 11th level, your swordsmanship reaches its peak. You lose the ability to bonus attack after taking the attack option, but taking the attack option allows you to do two attacks each time. This allows you to apply your ability score modifier to your damage roll.
Also, you gain the Dual Wielder feat, restricted to blade weapons.
Sword over Magic
At 15th level, your attacks interrupt the magical abilities of your enemies, metal cutting the threads of the Weave from them. If a creature with magical abilities is critically hit by you, you can choose to impose one of the following effects on them:
- Immediately lose concentration on any spell they are channeling
- Lose the benefits of their magical items for one round
- Become unable to cast spells as long as they are engaged with you.
You can use this feature a number of times equal to your wisdom modifier (at least once). This feature refreshes after long rest
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