Base Class: Barbarian
Many people stray away from the arctic's vast and desolate wasteland. You, however, have embraced it, becoming one who is truly in tune with the frozen world around you.
Frost Blood
Starting at 3rd level, you gain the ability to channel your rage into an icy aura that surrounds you. You gain resistance to cold damage, and any hostile creature within 10 feet of you has disadvantage on their attack rolls, unless they have resistance or immunity to cold damage.
You also learn the ray of frost cantrip. Constitution is your spellcasting modifier for it, and you can cast it while raging.
Cutting Ice
At 6th level, when you hit a creature with a weapon attack, you can create an icy burst that deals an extra 2d8 cold damage to the target.
This extra damage increases when you gain levels in this class, increasing to 3d8 at 9th level and 4d8 at 16th level.
You can use this trait equal to your CON modifier. Once you use this feature, you must finish a short or long rest before using it again.
Frozen Gaze
At 10th level, you can use your action to give your eyes a menacing, icy blue glow. Each creature within a 15 foot cone must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or be frightened of you until the end of your next turn.
Breath of Frost
Starting at 14th level, you can use your action to pull ice from seemingly nowhere and exhale it onto your enemies. Each creature in this 20-foot cone must succeed a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 4d12 cold damage and is paralyzed until the end of your next turn. On a successful save, it takes half as much damage and isn't paralyzed. Using this feature causes you to become incapacitated until the end of your next turn.
After you use this feature, you must complete a long rest before using it again.
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