Base Class: Druid
Through your time spent in nature, you have realized what you are in relation to the world at large. Because of this, you know how to become one with the flow of the world in order to shape fate to your will.
Undeniably You
When you choose this circle at 2nd level, you've learned that, regardless of what form you take, you shall always be you. You retain the ability to cast bonus action and reaction spells while Wild Shaped. You ignore material components when casting this way.
Spirit Cleanse
Starting at 3rd level, you've gained a mastery over the self that lets you act when others would be halted. You gain the ability to use your action to end a condition on you that would otherwise end at the end of your turn.
Bowed, not Broken
Starting at 6th level, you've learned to shrug off the blows dealt to you and manuever yourself to not be hurt again. As a reaction when you are hit with a melee attack, you may move up to half your movement in any direction. This movement doesn't provoke opportunity attacks.
Soul Summon
You've learned how to use your tie to the world to call forth an ally to assist you in battle. Starting at 10th level, you can cast the spell 'Summon Bestial Spirit' at will at the highest level spell slot you have access to. You can use this ability once per short rest. Casting this spell like this doesn't use a spell slot, and can be done as a free action.
Beast Self
At 14th level, you've learned that your wildshapes are just as much a part of you as any other. When you choose to release a wildshape, you may retain a Sense or Speed of the creature
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