Base Class: Sorcerer
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Arcane Constitution
For every Sorcerer lvl taken you gain 2 extra hit points. become proficient in unarmored strikes which are a 1d6 and any time you can use your Str mod it can be replaced with you Cha. You also may pick these spell may be chosen to add to the available spells you may select when you unlock their spell lvls
The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
| SPELL LEVEL | SPELLS | |
|---|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Lvl6
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Overwhelming Counter force
When you are using counterspell or dispel magic Or another creature is Attempting to use either spell against your magic your proficiency added to your countercheck and the dc they need to counter your spell.
Repulsion aura
There is a slight pressure of force energy which circles and emulate of you which can be activated with a bonus action. This will rise you off the ground by 2 inches, push dust, rain, and other objects around and away from you that be effect with little effect applied but won't prevent attacks or other effects that can harm you. ask your dm for guidance on what this may mean for you
Backlash
when you are hit by a melee attack, you can use your reaction to deal Force damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
Discharging Efflux
You gain Immunity to Force damage, bludgeoning, piercing, and slashing damage. Once a long rest you can spend a amount of sorcery points equal to the lvl of spell you cast to remove the concentration required for the spell and gain a additional Max to you HP equal to you sorcerer plus the spell slot used on that spell which disappears after a short rest
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