Base Class: Barbarian
Barbarians whose rage stems from a desire to protect their loved ones from harm often follow the Path of the Celestial Spirits. Tapping into an innate connection to the celestial bodies, they protect and heal their allies while crushing their enemies before them.
Spirit of the Sun
Starting when you choose this path at 3rd level, you emit bright light for 15 feet and dim light for an additional 15 feet while raging. This light is considered sunlight. When a non-hostile creature starts its turn inside the light, it regains hitpoints equal to 1d4 + your charisma modifier if it is within the radius of your dim light or 1d6 + your charisma modifier if it is within the radius of your bright light.
Spirit of the Moon
At 6th level, you learn to channel the tidal pull of the moon. When a creature within 5 feet of you is targeted by an attack while you are raging, you can use your reaction to make that attack target you instead.
Spirit of the Earth
As the earth feeds the plants from its own nutrients, you have learned to bolster the health of others at the expense of your own. Starting at 10th level, you gain a pool of Sacrifice Dice, a number d6s equal to 2 x your charisma modifier. On your turn, you may use a bonus action to roll any number of Sacrifice Dice. You take necrotic damage equal to the amount rolled and may divide a number of hitpoints equal to twice the amount rolled among any creatures of your choice within 30 feet of you.
If the amount rolled would reduce you to 0 hitpoints, the Sacrifice Dice are consumed but you do not take damage nor do you heal any creatures. You regain expended Sacrifice Dice upon completing a Long Rest.
Spirit of the Stars
At 14th level, you burn like the stars in the night sky. When you use one or more Sacrifice Dice, one creature of your choice that you can see within 30 feet of you takes radiant damage equal to the amount rolled + your charisma modifier.
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