Sorcerer
Base Class: Sorcerer

It is not often a Vampire decides to live a life with a mortal being, less often still that they create life together. Most beings borne from a vampire are nightmarish creatures of blood and rage, however with significant magical intervention a child can be born, perfect in complection and ability, you have been made to be better that your ancestor, a shining light made from the darkest abyss.

Your abilities manifested within you are sybolic from the chaos holding your body together, though externally you are seen as a being of beauty, your body is held together by intense magics to stop you unravelling into the creatures normally spawned by your kind. The chaos burning inside can be controlled, with intense magic you are able to re-allign your body to different magical ley-lines and change the abilities your body can manifest.

Your Ancestry offers you many advantages also, you are naturally charasmatic as were your forefathers who ruled the world through charm whilst hidden from sight, you are not hindered by sunlight or running water, and may step wherever you please unassisted. The chaos and magic burning inside you causes some unnattural abilities to manifest, at higher levels you gain the ability to control weapons using telekinetic potential and are able to levitate though the sky, eventually you are so powerful in aura people around you are drawn to you, and if they step too clost the the light that is you, they are unable to escape your glory. Your charisma is so strong that people are drawn into your gaze, peoples guards are dropped around you as if your words worm their way into the persons brain, sometimes your words are so powerful the target becomes slightly enthralled by you, allowing you a significant amount of control.

Vampiric Ancestor

You can speak telepathically and you double your proficiency bonus for CHA checks, if you succeed by an additional 10 over the dc, people follow your words as if a suggestion spell has been cast, even if harm is intended or if it is an action they would never take. The everchanging chaos in your blood allows you to control the magic you can project, you know all of the spells in the sorcery spell list and can change them on a long rest by shifting the flowing chaos in your body. You additionally gain darkvision to 60ft.

Vampiric Resilience

As magic flows through your body, it causes physical traits of your vampire ancestor to emerge. At 1st level, your hit point maximum increases by 3 and increases by 3 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin veil of magic. When you aren’t wearing armor, your AC equals 10 + your Charisma and dexterity modifier.

Chaotic Warfare

At 6th level your magical abilities manifest in a new fighting action. You gain an additional action in combat, and you are able to control a weapon you are proficient with and make a ranged melee attack to a creature within 30ft. The weapon returns to your side after the attack. During combat, if you start a round with no sorcery points, you can elect to gain additional sorcery points at the start of your turn, the points gained is dependent on your level and can only be done an amount of times equal to your charisma modifier per long rest.

Walk through the Veil

At 14th level you gain an innate fligh speed of 60ft per round. Additionally, if an attack of yours has hit this turn you can use a bonus action to dissapear into mist and rejuvinate to a point within 30 ft of your original position.

Alluring Aura

At 18th level you gain a 20ft radius aura around you, any attacks made against you within this aura must make a dc 20 wisdom saving throw or they decide to not attack anyone with that action, the action is subsequently wasted.

Any charisma checks to beings within this aura, all dice rolls are counted as a 15 or higher.

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