Druid
Base Class: Druid

Druids of the Stormbringer find calm and peace in rain and wind. They find storms and tempest as a
part of natures cycle, and therefore these druids feel most safe in the middle of a rainy day where
they can feel the blessings of the Gust on their skin. The nature of the Stormbringer is also reflected
in the druids that follow them as this circle is even more secretive than your usual druid circle.

Druids of the Stormbringer place their trust in the chaotic forces of storms to better the world in the end.
Pursuing this path might be as rewarding as it can be dreadful since the The Northern Howl is as
unpredictable as the storms themselves. Experienced druids of the Stormbringer can work in any weather conditions and can even change the weather to be more advantageous for them.

Weathers Embrace

Starting at 2nd level, you gain beneficial gifts of the Stormlord, dependent on Weather conditions at the DMs discretion. 

Rain:

Rain is like a blessing and you let it show. All of your healing spells heal for an additional 1d4.


Snow and Blizzard:

Snow covers your skin and armor, granting protection. Increase your AC by +1.


Clear Skies:

When the skies are clear, so is the mind. You gain proficiency on insight and perception checks. If you're already proficient with these skills, double the bonus.

 

Cloudy:

You know the movements of the clouds very well. On cloudy weather you can forecast the weather
of this and the next day.


Storm:

You feel the Stormbringer granting you protection. On stormy weather you have advantage
against being frightened and all saving throws.


Windy:

You are adept at turning wind to your favor. On windy weather, you and your allies gain an additional 1d4 to their acrobatics and athletics rolls.


Sandstorm:

You are naturally good at hiding during sandstorms. You gain advantage on all stealth checks made within a sandstorm and your vision range increases by 5 feet.


Foggy:

Fog is often a sign of things to come; you gain advantage on initiative rolls on foggy days.

 

 

 

Circle Spells

Your mystical connection to the Stormbringer infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells. Consult the associated list of spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

fog cloud, gust of wind

5th

tongues, daylight

7th

call lightning, ice storm

9th

conjure elemental, wind wall 

 

Stormlords Ire

Starting at 6th level, Stormlord grants you his boon, allowing you to cast the spell Storm Sphere once per long rest without expanding a spell slot. The spell is always cast at 5th level, regardless of your highest spell slot.

Additionally, you learn the secrets of learning an additional language.

Masterful Weathers Embrace

When you reach 10th level, your Weathers Embrace gains additional effects and upgrades, as the Stormlord grants you further clarity.

 

Rain:

Rain grants life and soothes all wounds; increase the die from 1d4 to 2d6.


Snow and Blizzard:

The snow freezes over; covering you in a thick layer of sheer ice. You gain +2 AC in total.


Clear Skies:

As your mind is clear, you cannot be charmed or frightened by supernatural means.


Cloudy:

Additionally, you gain proficiency in History and Investigation checks made during cloudy weather. If you're already proficient with these skills, double the bonus.


Storm:

The Stormlord grants you his boon; in combat you gain an inspiration die at the end of your turn. These do not stack with other inspiration, or themselves, as you can only have one inspiration die at any given times.

Windy:

Additionally increase your movement by 10 feet.


Sandstorm:

Additionally, you gain 30 feet tremorsense while inside the sandstorm.


Foggy:

Additionally, you cannot be surprised by any means as the fog whispers its secrets to you.

 

 

Turn the Skies

You've tapped into the essence of the Stormlord, allowing you to shake the skies themselves to your liking. Once per long rest, you may cast Control Weather without expanding a spell slot.

 

Additionally, you learn one additional language of your choice.

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