Base Class: Monk
Along the northern coasts are the monasteries of the Monks of the Way of Unification, who, inspired by rose gold dragons, devote themselves to mending that which is broken and binding that which is falling apart. Their movements bring disparate elements together and remove that which would divide.
Binding of Wounds
Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost.
Binding of Enemies
At 6th level, you gain the ability to bind others’ bodies to prevent them from attacking. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Wisdom saving throw or be paralyzed for 1 round.
- It must succeed on a Strength saving throw or be pushed into one of its allies up to 10 feet away from it. The initial target is prone, and the second target must make a Dexterity saving throw or also be prone.
Binding of Allies
By 11th level, you have learned to focus your ki as a bonus action to bind your allies within 60 feet of you so that they are affected as if by a Warding Bond spell for 1 hour. Each ally so connected requires the use of 1 ki point. Any ally who moves outside of the 60 foot radius loses the bond and can only rejoin by returning to the range and your use of another bonus action and ki point.
Advantageous Binding of Allies
At 17th level, when you use Binding of Allies, you also grant advantage on all saving throws, and other creatures have disadvantage on attack rolls against your allies until the spell ends..
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