Base Class: Cleric
As a cleric of temptation, you worship a god of a desire that people have. Your god pulls on people's desires so they give in to the temptation. They could be gods of love, money, knowledge, power, or anything that might cause someone to make a bad decision in order to gain it. Gods such as Aphrodite, Set, Erythnul, Shinare, and Tiamat all fall into this domain. If your DM allows clerics to worship powerful fiends as well, then Mammon and Graz'zt are also good examples. A Temptation god is normally constantly weaving through people's minds, persuading them to give in to their desires. A cleric of these gods would normally do more of the same, making people believe that "just once won't hurt."
Charismatic Casting
Your spellcasting ability for your cleric spells becomes Charisma instead of Wisdom. You prepared spells and Spell Save DC use your Charisma modifier instead of Wisdom. In addition, if you have a cleric ability that uses your Wisdom, you now use it with Charisma.
Charming Words
Starting when you pick this domain at 1st level, you gain proficiency in the Persuasion and Deception skills. In addition, you add double your proficiency bonus to any check you make using those skills.
Channel Divinity: Extend Influence
Starting at 2nd level, you can use your Channel Divinity to enhance your influence over others
As a bonus action, you grant yourself advantage on all Charisma (Persuasion and Deception) checks for the next 5 minutes.
Social Expert
Beginning at 6th level, your social influence grows further. You now can make Wisdom (Insight) checks with Charisma. In addition, you gain proficiency in that skill and can add twice your proficiency to checks made with that skill. If you already are proficient in this skill, you can choose another skill to be proficient in. (The double proficiency sticks with the Insight).
Potent Spellcasting
Starting at 8th level, you add your Charisma modifier to the damage you deal with any cleric cantrip.
Master of Insight
Starting at 17th level, when you make a Charisma check, you can treat a roll of 9 or lower as a 10. In addition, when you meet someone new, you can immediately learn one thing about them. Choose between their ideals, bonds, or flaws.
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Posted Nov 13, 2020I'm very new to writing homebrew, so please let me know if there are any edits you think I should make to the subclass!