Fighter
Base Class: Fighter

The Fencer is a fighter that relies on their mastery of light and fast weapons to out maneuver and out pace their opponents. Typically using light weapons such as rapiers and long daggers the fencer is known for their finesse based arsenal and reliance on speed and agility.

 

Fencer Features

Fighter Level

Feature

3rd

Parry, Precision Specialist

7th

Focused Assault

10th

Improved Parry

15th

Press the Advantage

18th

Severing the Vitals

Parry

Starting at 3rd level you have become skilled and quick enough with the blade to be able to guide strikes that would hit you into just missing. While you are wielding a finesse weapon and you are hit with a weapon attack. You may use your reaction to grant yourself a bonus to your Ac equal to your proficiency modifier until the end of the current creatures turn. 

You can use this reaction a number of times equal to your dexterity modifier. You regain all uses when you finish a short or long rest.

Precision Specialist

Starting at 3rd level your expertise with finesse weapons is unmatched. While wielding a finesse weapon you increase the damage die of that weapon by one step. A rapier for instance now deals 1d10 damage instead of 1d8. 

In addition, you can reliably hit your mark and your target where it hurts. When you roll the damage dice for a finesse weapon you are wielding, any roll lower than your proficiency bonus becomes equal to your proficiency bonus.

Focused Assault

Starting at 7th level, your ability to find holes in your opponents armor has refined to an extraordinary level. When you are fighting a creature you can designate it as your target as a bonus action. When you do so you focus in on that target and what it is doing. If your marked target is within your reach and chooses to use its action to do anything other than taking the attack action against you, you may make an opportunity attack against it with advantage. 

You can Target a number of creatures a day equal to your constitution modifier. 

Improved Parry

Starting at 10th level, you can use your parry class feature on a creature within your reach when it is hit with a melee attack. 

Press the Advantage

Starting at 15th level, your ability to overwhelm an opponent with rapid strikes has improved to the point where you create openings for yourself with each strike. On your turn when you successfully hit a creature with a melee attack with a finesse weapon, all subsequent hits with that weapon have a +1 bonus to attack and damage rolls. This benefit does stack.

Severing the Vitals

Starting at 18th level, you have learned how to disable your opponents with especially painful strikes. When you score a critical hit against a creature, that creature suffers additional damage equal to your fighter level. If they have grappled or swallowed another creature they must make a constitution saving throw against a Dc of 8+your proficiency modifier+your dexterity modifier. Otherwise 

In addition, creatures hit with your attacks make concentration checks at disadvantage. 

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