Base Class: Rogue
You have a connection to the elemental plane of wind, and have learned to use it to your advantage. This connection might be innate, or learned over many years.
Wind Control
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to cause a small gust of wind. Alternatively, you can make a DC 10 Wisdom check to cause a strong gust of wind, which may cause a minor effect of your choice, at the DM's discretion. If the DM determines that an effect would require a saving throw, use your wisdom to determine the DC.
Flight
When you choose this archetype at 3rd level, you gain the ability to fly. You gain a fly speed of 15 feet. If you already have a fly speed, instead increase that speed by 10 feet.
Deadly Shots
Starting at 9th level, you deal 2 extra damage with ranged or finesse weapons. Your maximum dexterity from ability score increases also increases by two.
Flight Improvement
By 13th level, you have nearly mastered the art of controlling the wind to let you fly. Your fly speed increases to 30 feet. Alternatively, if you already have a fly speed from a different source, increase that speed by 25 feet.
Cloudform
When you reach 17th level, you can enter a form that makes you like a cloud. Once per day, you can enter a cloudform for 1 minute. While in this form, your fly speed increases by 5 feet, and twice per round when you are targeted by an attack you can make a Dexterity saving throw to cause the attack to miss. The DC for this saving throw is equal to the attack roll + 5.
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