Base Class: Sorcerer
Overview:
Characteristics: Your melee skills are most important, but you also have attacks that can hit multiple creatures or injure creatures at range. Your defensive powers can protect your allies and yourself.
Religion: Swordmages favor deities of magic or skill. Corellon, Selûne, Torm, and Tymora are common among swordmages of good heart. Swordmages of a darker bent often revere Shar, regarding their unusual skills as a secret art to be kept hidden from the uninitiated.
Role: Defender.
You are a melee combatant who uses spells to fight better.
Armor Proficiencies:
Cloth, Leather
Class skills
Swordmages are all trained in the skill Arcana (Int). From the class skills list below, choose three more trained skills at 1st level
Acrobatics (DEX)
At 1st level, choose three more trained skills
Arcana (Int)
At 1st level, choose three more trained skills
Athletics (Str)
At 1st level, choose three more trained skills
History (Int)
At 1st level, choose three more trained skills
Insight (Wis)
At 1st level, choose three more trained skills
Intimidation (Cha)
At 1st level, choose three more trained skills
Persuasion (Cha)
At 1st level, choose three more trained skills
Bladebond
By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.
You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates.
If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can't use it to create multiple copies of a broken weapon.)
Blade Wizard Warding
The Blade Wizard Warding class feature grants the Blade Wizard a +1 bonus to AC while conscious and wielding either a light blade or a heavy blade. This bonus increases to +3 if the Blade Wizard is wielding the blade in one hand, and has the other hand free, that is, not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else.
Blade Wizard Aegis
The Blade Wizard Aegis class feature grants one of three at-will powers, aegis of assault, aegis of ensnarement, or aegis of shielding. Each of these three powers marks a target, and allows the Blade Wizard to take an immediate action triggered when the target hits with an attack that did not include the Blade Wizard as a target. The choice between these powers also affects some other class powers.
- Aegis of assault allows the Blade Wizard to teleport to the target and make a melee basic attack against it. This option is associated with a striker secondary role.
- Aegis of ensnarement allows the Blade Wizard to teleport the target into an adjacent square and make it grant combat advantage. This option is associated with a controller secondary role.
- Aegis of shielding reduces the triggering attack's damage against one creature by an amount equal to the Blade Wizard's Constitution modifier plus 5 per tier. This option is associated with a leader secondary role.
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