Base Class: Paladin
Tenets of the Valkyr
- Reaper of the Unworthy: Slay al those who stand against you. Those that surrender are to be granted quarter, if possible, however.
- Protect the Worthy: Those that have proven their mettle, or who do not deserve the fate of death, should be allowed to continue on.
- Fly to Battle: You have been given the gift of wondrous power in battle. You should be in the front lines if possible, to strike terror into the hearts of your foes and to inspire your allies.
- Honorable Death: To die in combat is the greatest honor a Valkyr can achieve. This does not mean to be reckless; rather, seek your end when it may serve the most purpose
Oath of the Valkyrie Spells
| Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Thunderous Blade: As an action, you can imbue your weapon with thunderous energy. For 1 minute, when you strike an enemy with your weapon, you deal extra thunder damage equal to your Charisma modifier (with a minimum damage of 1). You can end this effect on your turn as a part of any other action. If you are no longer holding or carrying the weapon, this effect ends.
Word of Protection: As a reaction, you can utter a word of protection for a creature you can see within 10 feet of you. The target is resistant to all damage until the beginning of your next turn.
Wings of Battle
Beginning at 7th level, you can channel the celestial beings you represent. As an action, you may sprout golden wings, granting you a fly speed of 30 feet. These wings last for 1 minute. Once you use this ability, you may not use it again until after you have taken a long rest.
Charging Blow
At 15th level, you gain the ability to make a thunderous entrance into battle. When you or a mount you ride moves at least 60 feet in a single turn, you may make a melee attack against a single foe as a bonus action. If this attack hits, in addition to dealing normal weapon damage, creatures in a 30-foot cube in front of you must make a Strength saving throw. Creatures that fail the saving throw take 4d6 force damage and are knocked prone. Creatures that succeed on the saving throw take half damage and are not knocked prone.
Avatar of the Valkyrie
At 20th level, you gain the ability to partially transform yourself temporarily into a celestial being of battle. You gain the following benefits for one minute:
- You gain a fly speed of 40 feet.
- You are resistant to all damage.
- Allies within 20 feet of you cannot die. They can still be rendered unconscious by damage, but cannot die until this ability ends.
Once you have used this feature, it cannot be used again until you finish a long rest.