Warlock
Base Class: Warlock

Your patron is a powerful vampire, immortal beings that most likely have lived for eons. While most of those creatures rely on lesser vampires and beasts to do their bidding, some of them prefer to work with mortals, granting them some of their power in return for their service. Although striking a pact with an elder vampire can grant incredible physical and magical abilities, one should always be aware that such power always comes at a price.

Expanded Spell List

The Elder Vampire lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you

Spell Level Spells
1st inflict wounds, false life
2nd enhance ability, pass without trace
3rd animate dead, life transference
4th locate creature, polymorph
5th antilife shell, raise dead

Heightened Senses

At 1st level you patron grants you an empowered sense of smell and increased reflexes. You gain the following features:

Smell Blood: As an action, you can sense any living creature in a 100ft radius, provided it has blood in its body. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Supernatural evasion. You can add your charisma modifier to your dexterity saving throws, 

Vampire Form

At 1st level, you can use your bonus action to transform into a vampire like form. The transformation lasts 10 minutes or until you end it as a bonus action. While transformed your walking speed increases by 10ft and you gain the following benefits:

Beguiling Strikes. You can use Charisma instead of Strength for the attack and damage rolls of your Claw and Bite attacks.

Claws. Your hands transform into claws, which deal 1d6+str slashing damage on a hit. When you take the Attack action on your turn and make an attack with your claws, you can make one additional attack using your claws as a bonus action.

Bite. You grow long fangs. On a hit, your bite deals 1d4+str piercing damage. Once on each of your turns when you damage a creature with your bite, you regain a number of hit points equal to your Charisma modifier (minimum of 1 hit point).

Blessing of the Elder. If you are in possession of a pact weapon, you can apply the benefits of your eldritch invocations to your Claw and Bite attacks.

You can use this feature once until you finish a short ot long rest. 

Sanguinary Infusion

Starting at 6th level, you can empower your vampire form by expending a warlock spell slot. Multiple empowerements can be active at a time. Choose one of the following benefits per spell slot:

Claws of the Grave. The damage of your claw attacks becomes necrotic damage and increases by 1d4 per spell level. 

Wings. You grow a pair of bat like wings. Until the end of your transformation you gain a flying speed of 60ft.

Hardened Flesh. Your skin grows harder. While transformed, you have resistance to all non magical damage.

Formless Terror

At 10th Level you learn to transform yourself into mist. You are able to cast the gaseous form spell on yourself at will. 

Rampant Regenration

At 14th level your body is capable of regenerating itself at a supernatural speed. You gain immunity from diseases and you can regrow any lost limb or body part within a week. 

Additionally, wenether you take damage from an attack, you can use your reaction to regain hit points equal to 1d8 plus your charisma modifier. 

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