Base Class: Wizard
You are Strange and Uncontrollable. You are Immovable and Untouchable. You are a Wizard with the Highest understanding of the very meaning of Amorphous. You are The Infamous One man One Slime Army. You and your Pet Slime, Best Friend and Partner in Crime Amorphous are ready to Go on a Grand Adventure for Discovery, Fun, Understanding and to Ultimately Grow Stronger.
Summon Amorphous
At 2nd Level, you can summon Amorphous. Amorphous is a Ooze like creature that has no set Shape, and is capable of Growing stronger along its summoner. At higher levels Amorphous is capable of obtaining stronger abilities and is capable of acting as a Catalyst for the Summoner to cast Spells from.
More info can be found at the Summon Amorphous.
An 'A' Class Trick
At 6th, Gain access to Slime Surge and Puddle Mischief.
Slime Surge can be used Once per Long Rest. Slime Surge Allows you to spend your next Level 2 spell for free and if you were to cast a level 1 Spell for free instead cast it at level 2. Slime Surge can be used on you or an Ally.
Puddle Mischief is a 2nd Level Spell. Refer to Puddle Mischief.
A Clever Plan
At 10th level, You Gain access to Amorphous Swap.
Amorphous Swap allows Amorphous and You to swap places with one another. This can be used Once per Short rest and Amorphous has to be within 40 ft of You.
Doing this visibly makes it look like You turned into Amorphous. Which can be confusing to some who do not know much about it.
A Slimy Masterpiece
At level 14, You can mix all of Amorphous's Colors to make one Really strong slime. You Can use Slimy Masterpiece Once per Long Rest. Use an Action to use Slimy Masterpiece.
Slimy Masterpiece also grants Amorphous an additional 3d6 of Temp. HP. During this time Amorphous is Capable of Mixing His Grey and Orange Skills to Fire Solid Slime Arrows. These Arrows have a Chance to Blind or Restrain the target. When Slime Arrow hits Roll 1d6: 2, 4, 5, 6 Means it only does damage, 1 Blinds the Target and if you rolled a 3 it will restrain the Target.
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