Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Diamond Mind have learned to channel their rage into a state of perfect clarity. Within the chaos of battle, they find inner peace, following their instincts in a deeper manner then most deem possible. The Diamond Mind discipline allows a warrior to use their cunning and feel for the battlefield against their enemies. Time seems to flow slower to a Diamond Mind initiate, each of their moves having a precise purpose and following a rhythm only they can hear.

Moment of Perfect Mind

Your mental focus and martial study have rendered your will into an unbreakable wall that cannot be deceived.

Starting when you choose this path at 3rd level, you gain proficiency in the Insight skill. You have advantage on all Insight checks made while you are raging.

Also, whenever you are subject to a spell or effect that alters reality using illusions or phantasms, you may roll any related saving throw or ability check with advantage.

Stance of Alacrity

Your mind and body meld, granting you an edge in combat. You move slightly faster than normal due to a combination of confidence, training, and clarity of mind. This slight edge adds up with each action.

As you adopt this path at 3rd level you can forgo adding your rage damage modifier as a bonus on weapon damage rolls whenever you enter a rage. Instead, each time you start raging, select one of the following effects.

  • Emerald Razor. You may add half your Rage damage bonus (rounded down) as a modifier on all melee weapon attack rolls you make for the duration of your rage.

  • Mind over Body. You may add your Rage damage bonus as a modifier on all Intelligence, Wisdom and Charisma saving throws you may have to make for the duration of your rage.

  • Diamond Defense. You may add half your Rage damage bonus (rounded down) as a modifier to your Armor Class for the duration of your rage.

Once you enter a rage with one of the chosen effect being active, you can't change the effect until your rage ends.

Hearing the Air

You close your eyes, take a deep breath and your perception becomes so fine that you can hear the tiniest flutter of air moving past you. Invisible foes and other hidden threats become as plain as day in the area of your heightened senses.

Starting at 6th level, as a bonus action on your turn, you may enter a trance like state that lasts until the start of your next turn. During this time, you gain blindsight within a radius feet equal to 5 times your proficiency bonus, but are effectively blind outside of this range.

While this effect is active, you gain vulnerability to thunder damage.

Time Stands Still

The raindrops themselves stand still as you act at the speed of thought. You move like a blur, catching your enemies by surprise with a complex action carried out in a tiny fraction of the time normally needed to complete it.

Starting at 10th level you can add your proficiency bonus on initiative rolls. Furthermore, your movement speed is doubled and doesn't provoke attacks of opportunity during the first round of combat.

Additionally, you can now change the effect granted by your Stance of Alacrity class feature by using a bonus action on your turn.

Rapid Counter

You lash out, your weapon a blur, hammering at the slightest gap that appears in your foe’s defenses.

Starting from 14th level, while you are raging, and a creature within your reach makes a melee weapon attack against you, you may use your reaction to make an Insight check contested by the target's attack roll. You must use this ability before you know the result of your enemies attack roll.

If the result of your Insight check is higher then the targets attack roll, the attack automatically misses and you may make one melee weapon attack against the creature as a part of the same reaction. This attack has advantage.

Path Of The Diamond Mind Image

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