Base Class: Fighter
Word of warning, at the time of creating this I had only learned the very bare basics or idea of D&D but still decided to make this. None the less please enjoy and possibly help me with further changes that need to be made.
Through blood or close friendship, there will be someone that is close to you. Through Brotherhood or Sisterhood you fight, not to fight or to live. For each other you Fight, For each other you Love, for each other you Bleed, for each other you Live.
Whether through long Journeys you forge the Brotherly (Sisterly) Bond or by blood and childhood. You forge a bond with one person who understands you the most, fight for you and you will fight for. Through this bond you Become Empowered, Energized, Strong, Dependable and will become Unstoppable. Back-to-back, Side-to-side, face-to-face you fight with Efficiency so terrifying the enemy will lose Hope, with Unity so Unbreakable that nothing will stop you, with Skills so Dangerous...surrender, will be the only choice.
Brotherly Might
At 3rd level, can Permanently Designate an ally as your Bond.
When you and your Bond are within 10ft of each other gain +1AC. Additionally, when your Bond attacks someone, as a reaction, move 5ft to the target and attempt to strike them with your weapon.
C'mon Lets Go!
You and Your Bond make a Bet. Who can Hit harder?
At level 7, you and your bond deal an additional 1d4 on Attacks that hit the same Enemy (The additional damage only happens after one of you attack an enemy first).
Once per long Rest, you can give your bond a attack buff. This attack buff increases his next attack by an additional 1d4 (His weapon damage).
Frightening Warriors
At 10th level, You and your Bond have advantage on Intimidation and Persuasion when within 5ft of each other.
When hiding within 15ft of your bond, your armor doesn't give disadvantage (if it Did).
Brothers Crash
At 15th level, You can Spar with your Bond (if they are Willing). When you spend 1 hour sparing with your bond, you both can move 10ft more for the next 4 hours.
Angry Brothers
At 18th level, as a Bonus action you can mark a target with Anger. Anger can be used Once per Long rest.
While an enemy is marked With Anger, you and your bond deal an additional 1d6. This bonus increases by 1d6 for every successful hit. If you miss you lose all the damage Bonus's.
Previous Versions
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10/11/2020 1:02:42 AM
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Coming Soon
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