Monk
Base Class: Monk

The Deva one of the 6 paths to enlightenment it grants the user the distinct power over the forces of gravity. One my not simply undergo acquiring this power only through intense truama can the ability be awoken in select individuals. Once the awakening happens your eyes turn purple and have black ripples that originate from the pupil.

Shinra Tensei: Almighty Push

Starting when you choose this tradition at 3rd level, you learn to manipulate the gravitational forces surrounding objects and people. By spending a ki point, in place of one of your unarmed strike attacks, you may attempt to push an object or creature of equal size that is within 20 feet of you that you can see, up to 10 feet directly away from yourself. The target must succeed a Strength Saving throw against your Monk Save DC or be pushed back. If pushed 10 feet or more into an object, the target takes the equivalent of fall damage upon colliding with it. You can use this ability once per round. You cannot use this ability if you have already used Bansho Ten'in: Universal Pull this round

BANSHO TEN'IN: UNIVERSAL PULL

Starting when you choose this tradition at 3rd level, in addition to pushing objects or creatures away from you, you also gain the ability to pull them towards you. By spending a ki point, in place of one of your unarmed strike attacks, you may attempt to pull an object or creature of equal size within 20 feet of you that you can see, up to 10 feet directly towards yourself. The target must succeed a Strength Saving throw against your Monk Save DC or be pulled in. If pulled 10 feet or more into an object, the target takes the equivalent of fall damage upon colliding with it. You can use this ability once per round You cannot use this ability if you have already used Shinra Tensei: Almighty Push this round.

Deflection

As a reaction to being attacked you can use ki points and attempt to nullify a single attack or spell that is targeted at only you by using your Almighty Push. You make a Wisdom Saving Throw against the incoming attack roll and if you roll gigher, the attack is nullified Ammunition and spell slots are still expent by the target, but as the attack reaches you, it is unable to penetrate your almighty push and ends. The level spell you can attempt to nullify depends on how many Ki points you use. At its base, this technique can deflect Cantrips only. For every 2 additional Ki points used you may attempt to deflect 1 spell level higher. For example. It would take a total of 3 ki points to stop a First Level spell, 5 Ki points to try to deflect a spell of second level etc. The maximum number of Ki points you can spend to deflect a spell in this way is determined by your monk level, as shown in the table below.

NINGENDO

Starting once you reach 6th level by spending 3 ki points, you can cast detect thoughts on a creature you are touching. The spell ends if you lose contact with them You may cast this spell in this way an number of times equal to your Wisdom modifier per long rest (so long as you have enough ki points remaining)

Enhanced Control

Beginning at 11th level you are able to control your powers over gravity more potently. Now, you can affect multiple creatures or objects with your Almighty Push and Universal Pull techniques The range of effect for your almighty push and universal pull abilities increases from 20 feet to 30 feet. You can now use these abilities on creatures one size larger than yourself. When using either your Almighty Push or Universal Push, you may choose to focus your power through both of your hands, pushing or pulling all creatures of your choice within 30 feet of you by 10 feet. Doing so requires an action and 1 additional ki point for each additional target you choose. You can expend an additional 2 Ki points any time you use the Almighty Push or Universal Push abilities to increase ether the area of effect or distance pushed Each additional set of ki points adds an extra 5 feet to either the radius of your attack, or the distance pushed.

CHIBAKU TENSEI: PLANETARY DEVASTATION

At 17th level by focusing and concentrating your ki to a fine point, you can release a concentrated mass of ki in the form of a black sphere from your hands, which acts as a center of gravity, drawing in everything in its surroundings to create an enormous satellite. The satellite forms up to 30 feet above you, and up to 120 feet away from you at a point you can see. You can move the sphere up to 15 feet per turn. You are unable to attack while holding this technique and can only move at half your normal speed. If you are hit while this technique is in use, you must make a Constitution Saving throw to keep it going. Each turn, all creatures of your choice within 30 feet of the sphere must make a Dexterity Saving Throw against your Monk Save DC. If a creature fails the roll they lose their footing and take 45 (10d8) force damage as they collide with the sphere. A creature which collides with the sphere is trapped there until you release the technique, or until they succeed a Strength saving throw against your monk save DC, at which point they plummet back to the ground. For each turn the sphere is active, all Dexterity Saving Throws, dexterity checks, and ranged weapon and spell attacks within its radius (30 ft.) are made with a penalty equal to your Wisdom modifier. The sphere remains on the field for a number of turns equal to your Wisdom modifier, until your concentration is broken, or until you dismiss it as an action. When the sphere is dismissed it also plummets to the ground. All creatures within 30 feet of where it crashes must make Dexterity saving throws or take 36 (808) bludgeoning damage, or half as much on a save. Once the technique is finished, you fall prone and gain levels of exhaustion equal to the number of turns Chibaku Tensei was used, minimum of 1.

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