Sorcerer
Base Class: Sorcerer

Your innate magic is born from the deep and terrible cold of winter running through your veins. Perhaps you were left out in the snow to die as a newborn or you became buried in an avalanche and an entity of Winter gave you new life and power. You might have instead been born during the worst blizzard in centuries or be able to claim the bloodline of a yeti, frost giant, or ice-breathing dragon.

In Frozenfar particularly, there remain horrible evils birthed from the Crenshinibon, not the least of which is Black Ice, an ice so durable and everlasting that it can be forged into weapons by expert craftsmen. Prolonged exposure to Black Ice is known to corrupt an individual and drive them mad. You may have gained your magic through exposure to Black Ice during your birth or as a child, becoming attuned to its power at your most formative age.

Regardless of how Cold Blooded sorcerers gain their magic, they share a few recognizable traits, often described as “pale of skin and hair with eyes that range from the most piercing of blues to grays so light as to almost be white.” Due to their resemblance to a frozen corpse, such a sorcerer may at times be mistaken for a draugr or an ice spirit, and their mastery of ice and snow does little to dissuade this notion.

Frostbringer

1st-level Cold Blooded feature

You are imbued with the power of the coldest winter nights. You gain the following benefits:

You have resistance to cold damage.

When a spell you cast would deal cold or bludgeoning damage, you can choose to have it deal piercing or slashing damage instead, as blades or spikes of ice erupting from the spell’s normal effect.

As an action, you can manipulate an area of ice or snow within 60 feet of you that you can see and that is up to 5 feet in each dimension. You can change the area’s shape and opacity, though not its color, in any way you choose, and you can animate the ice and snow however you like. Using this action continually on subsequent turns allows you to create a snow construct with a facsimile of life for as long as you continue to use your action this way. You can have the snow construct speak any language you know, but it has no ability to see, hear, feel, taste, or smell. You can have the snow construct make Charisma ability checks using your Charisma modifier and bonuses, but it cannot otherwise make ability checks or attack rolls and it automatically fails any saving throw it makes. Despite its animated appearance, the snow construct is an object with 1 hit point and 5 AC, not a creature.

Snow Flurry

1st-level Cold Blooded feature

As a bonus action, you can cause snow to swirl around you in a 10-foot-radius sphere centered on yourself. The sphere remains centered on you as you move, and it lasts until you become incapacitated or you dismiss it as a bonus action. 22

The area within the sphere is considered an area of heavy snowfall for creatures other than you, and creatures within the sphere count as having half cover from

Rime Armor

6th-level Cold Blooded feature

As an action, you can spend a number of sorcery points up to your proficiency bonus. Roll a number of d6s equal to the number of sorcery points you spent. You gain temporary hit points equal to the result. While these temporary hit points persist, you gain a bonus to your AC equal to the number of sorcery points you spent.

Also, your bond with the frosty weather lets you perform even better with your spells. When you cast a spell that deals cold damage you can spend two sorcery points to deal full damage instead of rolling for damage.

Blizzard

14th-level Cold Blooded feature

When you cause snow to swirl around you with your Snow Flurry feature, you can increase the radius of the sphere to 30 feet. When you do, until the sphere disappears, the area within the sphere is an environment of strong wind and extreme cold. Each creature other than you within the sphere must spend 2 feet of movement for each foot they attempt to move in the sphere, and whenever a creature within the sphere would take fire damage, the creature takes only half the fire damage instead.

Black Frost

18th-level Cold Blooded feature

When you cast a spell of 1st level or higher that deals bludgeoning or cold damage, you can spend a number of sorcery points equal to the level at which the spell is being cast to reduce the opacity of the spell’s effects until it becomes nigh invisible. When you do, unless a target of the spell has blindsight or truesight, it has disadvantage on each saving throw it makes against the spell this turn, and you have advantage on each attack roll you make for the spell against the target this turn.

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