Base Class: Ranger
As a master of toxins, you dip your arrows in them to increase their effectiveness in combat.
Submerged Arrows
At 3rd level, you have learned how to create 2 different types of potions. You can create one of each potion on a short rest. Choose 2 of the following potions to learn how to make. You learn another potion at 7th level, and another at 15th. You can use your bonus action to dip an arrow in one of the potions. If you don't use the arrow by the end of your turn, the potion evaporates. Each potion has a number of uses equal to 3 + your wisdom modifier. When you reach level 11, you can dip two arrows in a potion as a bonus action and only take up one use.
Corroding Solvent
When you hit a creature with an arrow dipped in this solution, you can corrode their items. You can choose any non-magical item they are holding or carrying. That item will become corroded. If the item is armor, they take a -2 penalty to their armor class. If the item is a weapon, all attacks with it have disadvantage. You can only affect a given creature once. At 11th level, you can dip two arrows as a bonus action, using only one use.
Favored Acid
Your hatred for your favored enemy fuels the creation of an acid that is especially effective against them. You can use your bonus action to dip an arrow in this acid. When you hit your favored enemy with an arrow dipped in this solution, you do an extra 2d4 + your wisdom modifier acid damage. At 11th level, you can use a bonus action to dip two arrows in this solution and only use one use of this solution.
Healing Solution
When you hit a creature with an arrow dipped in this solution, they gain temporary hit points equal to your spellcasting modifier. At 11th level, you can dip two arrows as a bonus action, using only one use.
Liquid Fire
When you hit a creature with an arrow, they catch fire. If the fire is not put out before the start of their turn, they take 1d8 + your wisdom modifier in fire damage. At 11th level, you can dip two arrows as a bonus action, using only one use.
Peircing Potion
You can use a bonus action to dip an arrow in this solution. When you hit a creature with an arrow dipped in this, you can ignore resistance to all damage types and your attack counts as magical. At 11th level, you can use a bonus action to dip two arrows while only using one use.
Poison Concoction
You can use a bonus action to dip an arrow in this poison. When you hit a creature with this arrow, they must make a constitution saving throw. If they fail they are poisoned until the end of your next turn. At 11th level, you can dip two arrows as a bonus action, using only one use.
Poisonous Scent
Starting at 7th level, you can cast Detect Poison and Disease and Protection from Poison at will.
Poison Protection
At 11th level, your experience with poison makes you immune to the poisoned condition and you have resistance to poison damage. Also, when you use your bonus action to dip an arrow in a solution, you can dip two arrows. When you do so, you only use one use of your solution.
Venomous Benefactor
When a creature within 15ft makes a ranged weapon attack, you can use your reaction to apply one of your solutions to their projectile. This uses up a use of your solution.
Comments